Car

Engine Type

63 KPH (39 MPH)

Forward Speed

36 KPH (22 MPH)

Reverse Speed

1,500 HP

Health

40 (8 x 5)

Trunk Storage

1

Turret Seats

2,500 L

Fuel Capacity

1.50 L/s

Fuel Burn Rate

27 minutes, 46 seconds

Full Tank Runtime

Yes

Can Be Locked

Protections

Invulnerable Environment Proof Collision Proof Puncture Proof

How vehicle spawns work

Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.

Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: a 100% entry means this vehicle is the only candidate in that pool, but the cap still limits how many exist at once.

Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.

Matvee Where to find this Vehicle
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Military Olive Inline 50.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
61020 Military Olive Inline 50.00 % 2
CA_Matvee_Olive.dat
GUID 842f19c6d7d9401883699fb3b2e15d69
Type Vehicle
Has_Clip_Prefab false
Rarity Legendary
ID 4076


Bundle_Override_Path Vehicles/Military/CA_Matvee


Speed_Min -8
Speed_Max 14

Steer_Min 14
Steer_Max 36

Brake 32

Fuel_Min 200
Fuel_Max 400
Fuel 2500
Fuel_Burn_Rate 1.5

Health_Min 1000
Health_Max 1500
Health 1500

Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707

Exit 3.5

Passenger_Explosion_Armor 0.1
Cam_Follow_Distance 7.5

Trunk_Storage_X 8
Trunk_Storage_Y 5

Explosion 4104

Traction
Invulnerable
Tires_Invulnerable
Bumper_Invulnerable
Bumper_Multiplier 5
Environment_Invulnerable

IgnitionAudioClip Sounds/Vehicles/Ignition_MilitaryHeavy.wav
HornAudioClip Sounds/Vehicles/Horn_Military.wav

Drops_Table_ID 4560
Drops_Min 4
Drops_Max 7

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

PaintableSections
[
	{
		Path Model_0/Matvee_0
		MaterialIndex 0
	}
	{
		Path Model_0/Matvee_Bolts
		MaterialIndex 0
	}
	{
		Path Model_0/Matvee_Details_0
		MaterialIndex 0
	}
	{
		Path Model_1/Matvee_1
		MaterialIndex 0
	}
	// Wheels
	{
		Path Wheels/Wheel_0/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_0/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_1/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_1/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_2/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_2/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_3/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_3/Model_1
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#5F5C3E" // Olive
]


ReverseGearRatio 9.8
ForwardGearRatios
[
	14
	12
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6500
GearShift_UpThresholdRPM 3000
EngineMaxTorque 5.5

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 2
	MaxVolume 1.0
}

Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 6408
Turret_0_Yaw_Min -160
Turret_0_Yaw_Max 160
Turret_0_Pitch_Min 55
Turret_0_Pitch_Max 110

Carjack_Force_Multiplier 5

Valid_Speed_Up 150
Valid_Speed_Horizontal 150
Valid_Speed_Down 150