Car

Engine Type

65 KPH (41 MPH)

Forward Speed

27 KPH (17 MPH)

Reverse Speed

1,750 HP

Health

30 (6 x 5)

Trunk Storage

2

Turret Seats

2,250 L

Fuel Capacity

1.20 L/s

Fuel Burn Rate

31 minutes, 15 seconds

Full Tank Runtime

Yes

Can Be Locked

How vehicle spawns work

Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.

Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: a 100% entry means this vehicle is the only candidate in that pool, but the cap still limits how many exist at once.

Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.

Firetruck Where to find this Vehicle
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Fire Inline 50.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
61005 Fire Inline 50.00 % 2
CA_Firetruck_1.dat
GUID 9bdcc76ebf624495b2abf372dd0c3b64
Type Vehicle
Rarity Uncommon
ID 4035

Speed_Min -6
Speed_Max 14.5

Steer_Min 12
Steer_Max 32

Brake 32

Fuel_Min 200
Fuel_Max 400
Fuel 2250
Fuel_Burn_Rate 1.2

Health_Min 1250
Health_Max 1750
Health 1750

Bumper_SelfDamageMultiplier 0.2

Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707

Trunk_Storage_X 6
Trunk_Storage_Y 5

Explosion 4104
Cam_Follow_Distance 8

Exit 3

Drops_Table_ID 4203
Drops_Min 3
Drops_Max 5

IgnitionAudioClip Sounds/Vehicles/Ignition_MilitaryHeavy.wav
HornAudioClip Sounds/Vehicles/New/Horn_0.wav
Has_Clip_Prefab false

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_Details_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Pitch/Pitch_Model_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Pitch/Pitch_Model_1
		MaterialIndex 0
	}
]

ExplosionBurnMaterialSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_Details_0
		MaterialIndex 0
	}
	{
		Path Model_Details_1
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Pitch/Pitch_Model_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Pitch/Pitch_Model_0
		MaterialIndex 1
	}
	{
		Path Turrets/Turret_1/Yaw/Pitch/Pitch_Model_1
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Yaw_Model_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Yaw_Model_1
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Pitch/Platform/Platform_Pivot/Model_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Pitch/Platform/Platform_Pivot/Model_1
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Pitch/Piston_1
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Piston_0
		MaterialIndex 0
	}
]


DefaultPaintColors
[
	#903739
]

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_4
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_4
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_5
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_5
		ModelUseColliderPose true
	}
]

ReverseGearRatio 7

ForwardGearRatios
[
	30
	24
	19
	15
	12
	10
]

GearShift_UpThresholdRPM 4200
GearShift_Duration 0.35
GearShift_Interval 0.7

EngineIdleRPM 800
EngineMaxRPM 5500
EngineMaxTorque 8.0

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 1.5
	MaxVolume 1.0
}

Turrets 2
Turret_0_Seat_Index 0
Turret_0_Item_ID 6408
Turret_0_Yaw_Min -160
Turret_0_Yaw_Max 160
Turret_0_Pitch_Min 55
Turret_0_Pitch_Max 110

Turret_1_Seat_Index 1
Turret_1_Item_ID 6929
Turret_1_Yaw_Min -90
Turret_1_Yaw_Max 90
Turret_1_Pitch_Min 20
Turret_1_Pitch_Max 90