Car
Engine Type
54 KPH (34 MPH)
Forward Speed
18 KPH (11 MPH)
Reverse Speed
600 HP
Health
6 (3 x 2)
Trunk Storage
1,000 L
Fuel Capacity
1.20 L/s
Fuel Burn Rate
13 minutes, 53 seconds
Full Tank Runtime
No
Can Be Locked
How vehicle spawns work
Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.
Vehicles only respawn after the previous one is destroyed, drowned, or
abandoned for Vehicles.Respawn_Time. The
Drop Chance column is the pool-relative weight: a
100% entry means this vehicle is the only candidate in
that pool, but the cap still limits how many exist at once.
Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.
Quad
Where to find this Vehicle
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4506 | CA Quad | 100.00 % | — | 1 |
| 4216 | CA Civilian Vehicles | 4.81 % | — | 14 |
| 4225 | CA Civilian Vehicles Desert | 3.85 % | — | 15 |
GUID bb1fbfbce12547e2834a28cd202165d2
Type Vehicle
Has_Clip_Prefab false
ID 4013
Speed_Min -4
Speed_Max 12
Steer_Min 16
Steer_Max 32
Brake 24
Fuel_Min 200
Fuel_Max 400
Fuel 1000
Fuel_Burn_Rate 1.2
Health_Min 450
Health_Max 600
Health 600
Bumper_SelfDamageMultiplier 0.3
Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707
Exit 1.5
Can_Be_Locked False
Zip
Traction
Bumper_Multiplier 0.26
Trunk_Storage_X 3
Trunk_Storage_Y 2
Explosion 4106
Should_Spawn_Seat_Capsules true
IgnitionAudioClip Sounds/Vehicles/New/Ignition_0.mp3
HornAudioClip Sounds/Vehicles/New/Horn_0.wav
Drops_Table_ID 4203
Drops_Min 2
Drops_Max 4
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Model_2
MaterialIndex 0
}
]
DefaultPaintColors
[
"#353535" // Original Black
"#37658c" // Original Blue
"#2e642e" // Original Green
"#bd6e27" // Original Orange
"#8b8c91" // Californian Silver
"#9a2525" // Original Red
"#d4d4d4" // Original White
"#cdaa1e" // Original Yellow
]
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
ModelSuspensionOffset
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
]
ReverseGearRatio 7
ForwardGearRatios
[
10
12
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 5000
GearShift_UpThresholdRPM 2500
EngineMaxTorque 3.3
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 1.0
IdleVolume 0.75
MaxPitch 2
MaxVolume 1.0
}
Valid_Speed_Up 200
Valid_Speed_Horizontal 200
Valid_Speed_Down 200