Car
Engine Type
72 KPH (45 MPH)
Forward Speed
29 KPH (18 MPH)
Reverse Speed
1,000 HP
Health
25 (5 x 5)
Trunk Storage
1
Turret Seats
2,000 L
Fuel Capacity
1.20 L/s
Fuel Burn Rate
27 minutes, 46 seconds
Full Tank Runtime
Yes
Can Be Locked
How vehicle spawns work
Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.
Vehicles only respawn after the previous one is destroyed, drowned, or
abandoned for Vehicles.Respawn_Time. The
Drop Chance column is the pool-relative weight: a
100% entry means this vehicle is the only candidate in
that pool, but the cap still limits how many exist at once.
Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.
Ambulance
Where to find this Vehicle
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 61004 | Hospital Inline | 100.00 % | — | 1 |
GUID dd7223b3f93041f5b72c37e5552fb436
Type Vehicle
Rarity Rare
ID 4034
Speed_Min -6.5
Speed_Max 16
Steer_Min 14
Steer_Max 25
Steering_Angle_Turn_Speed 30
Brake 32
Fuel_Min 200
Fuel_Max 400
Fuel 2000
Fuel_Burn_Rate 1.2
Health_Min 700
Health_Max 1000
Health 1000
Bumper_SelfDamageMultiplier 0.2
Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707
Trunk_Storage_X 5
Trunk_Storage_Y 5
Explosion 4104
Traction
Drops_Table_ID 4203
Drops_Min 3
Drops_Max 5
IgnitionAudioClip Sounds/Vehicles/New/Ignition_1.mp3
HornAudioClip Sounds/Vehicles/New/Horn_0.wav
Has_Clip_Prefab false
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Details_0
MaterialIndex 0
}
{
Path Interior
MaterialIndex 0
}
]
ExplosionBurnMaterialSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Details_0
MaterialIndex 0
}
{
Path Interior
MaterialIndex 0
}
{
Path Objects/Stretcher
MaterialIndex 0
}
{
Path Objects/Seat_0
MaterialIndex 0
}
{
Path Objects/Seat_1
MaterialIndex 0
}
{
Path Objects/Steer
MaterialIndex 0
}
]
DefaultPaintColors
[
#DEDEDE
]
Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
]
ReverseGearRatio 22
ForwardGearRatios
[
20
14
8
]
GearShift_AllowSkippingGears false
GearShift_UpThresholdRPM 5200
GearShift_Duration 0.35
GearShift_Interval 1.2
EngineIdleRPM 900
EngineMaxRPM 6000
EngineMaxTorque 12.0
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 1.0
IdleVolume 0.75
MaxPitch 1.5
MaxVolume 1.0
}
Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 6408
Turret_0_Yaw_Min -160
Turret_0_Yaw_Max 160
Turret_0_Pitch_Min 55
Turret_0_Pitch_Max 110