Car

Engine Type

72 KPH (45 MPH)

Forward Speed

29 KPH (18 MPH)

Reverse Speed

1,000 HP

Health

25 (5 x 5)

Trunk Storage

1

Turret Seats

2,000 L

Fuel Capacity

1.20 L/s

Fuel Burn Rate

27 minutes, 46 seconds

Full Tank Runtime

Yes

Can Be Locked

How vehicle spawns work

Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.

Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: a 100% entry means this vehicle is the only candidate in that pool, but the cap still limits how many exist at once.

Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.

Ambulance Where to find this Vehicle
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Hospital Inline 100.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
61004 Hospital Inline 100.00 % 1
CA_Ambulance.dat
GUID dd7223b3f93041f5b72c37e5552fb436
Type Vehicle
Rarity Rare
ID 4034

Speed_Min -6.5
Speed_Max 16

Steer_Min 14
Steer_Max 25
Steering_Angle_Turn_Speed 30

Brake 32

Fuel_Min 200
Fuel_Max 400
Fuel 2000
Fuel_Burn_Rate 1.2

Health_Min 700
Health_Max 1000
Health 1000

Bumper_SelfDamageMultiplier 0.2

Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707

Trunk_Storage_X 5
Trunk_Storage_Y 5

Explosion 4104
Traction

Drops_Table_ID 4203
Drops_Min 3
Drops_Max 5

IgnitionAudioClip Sounds/Vehicles/New/Ignition_1.mp3
HornAudioClip Sounds/Vehicles/New/Horn_0.wav
Has_Clip_Prefab false

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Details_0
		MaterialIndex 0
	}
	{
		Path Interior
		MaterialIndex 0
	}
]

ExplosionBurnMaterialSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Details_0
		MaterialIndex 0
	}
	{
		Path Interior
		MaterialIndex 0
	}
	{
		Path Objects/Stretcher
		MaterialIndex 0
	}
	{
		Path Objects/Seat_0
		MaterialIndex 0
	}
	{
		Path Objects/Seat_1
		MaterialIndex 0
	}
	{
		Path Objects/Steer
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	#DEDEDE
]

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

ReverseGearRatio 22

ForwardGearRatios
[
	20
	14
	8
]

GearShift_AllowSkippingGears false
GearShift_UpThresholdRPM 5200
GearShift_Duration 0.35
GearShift_Interval 1.2

EngineIdleRPM 900
EngineMaxRPM 6000
EngineMaxTorque 12.0


EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 1.5
	MaxVolume 1.0
}

Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 6408
Turret_0_Yaw_Min -160
Turret_0_Yaw_Max 160
Turret_0_Pitch_Min 55
Turret_0_Pitch_Max 110