Plane

Engine Type

108 KPH (67 MPH)

Forward Speed

18 KPH (11 MPH)

Reverse Speed

1,000 HP

Health

18 (6 x 3)

Trunk Storage

1

Turret Seats

1,500 L

Fuel Capacity

1.00 L/s

Fuel Burn Rate

25 minutes

Full Tank Runtime

Yes

Can Be Locked

How vehicle spawns work

Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.

Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: a 100% entry means this vehicle is the only candidate in that pool, but the cap still limits how many exist at once.

Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.

Rainbow Hatchback Where to find this Vehicle
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Hatchback 0.1 %
Civilian Vehicles 0.0 %
Civilian Vehicles Desert 0.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4218 CA Hatchback 0.10 % 2
4216 CA Civilian Vehicles 0.01 % 14
4225 CA Civilian Vehicles Desert 0.01 % 15
CA_Hatchback_Rainbow.dat
GUID 4e8fb32469be48a085bb55258c178f16
Type Vehicle
Rarity Legendary
ID 4037

Speed_Min -4
Speed_Max 24

Steer_Min 8
Steer_Max 32

Brake 32
Lift 10
Air_Turn_Responsiveness 4

Fuel_Min 200
Fuel_Max 400
Fuel 1500
Fuel_Burn_Rate 1

Health_Min 800
Health_Max 1000
Health 1000

Bumper_SelfDamageMultiplier 0.2

LockMouse
Engine Plane
Sleds
Traction

Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707

Trunk_Storage_X 6
Trunk_Storage_Y 3

Explosion 4104

Drops_Table_ID 4203
Drops_Min 3
Drops_Max 5

IgnitionAudioClip Sounds/Vehicles/New/Ignition_1.mp3
HornAudioClip Sounds/Vehicles/New/Horn_0.wav
Has_Clip_Prefab false

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2
Engine_Force_Multiplier 2

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

ReverseGearRatio 6.4
ForwardGearRatios
[
	7.8
	8.5
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
GearShift_UpThresholdRPM 2600
EngineMaxTorque 6.5

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 2
	MaxVolume 1.0
}


Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 6408
Turret_0_Yaw_Min -160
Turret_0_Yaw_Max 160
Turret_0_Pitch_Min 55
Turret_0_Pitch_Max 110

Valid_Speed_Up 200
Valid_Speed_Horizontal 200
Valid_Speed_Down 200