Plane
Engine Type
126 KPH (78 MPH)
Forward Speed
18 KPH (11 MPH)
Reverse Speed
1,100 HP
Health
48 (8 x 6)
Trunk Storage
1,750 L
Fuel Capacity
1.10 L/s
Fuel Burn Rate
26 minutes, 30 seconds
Full Tank Runtime
Yes
Can Be Locked
Protections
Puncture Proof
How vehicle spawns work
Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.
Vehicles only respawn after the previous one is destroyed, drowned, or
abandoned for Vehicles.Respawn_Time. The
Drop Chance column is the pool-relative weight: a
100% entry means this vehicle is the only candidate in
that pool, but the cap still limits how many exist at once.
Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.
Sandpiper
Where to find this Vehicle
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4536 | CA Sandpiper | 50.00 % | — | 2 |
GUID 9d9b99fa444e4dd0b94637fc39a13c98
Type Vehicle
Rarity Epic
ID 4127
IgnitionAudioClip Sounds/Vehicles/Ignition_Plane.mp3
Tires_Invulnerable
Speed_Min -4
Speed_Max 28
Steer_Min 40
Steer_Max 60
Brake 32
Lift 6
Fuel 1750
Fuel_Burn_Rate 1.1
Health_Min 800
Health_Max 1100
Health 1100
Bumper_SelfDamageMultiplier 0.2
Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707
LockMouse
Engine Plane
Sleds
Traction
Cam_Follow_Distance 12
Trunk_Storage_X 8
Trunk_Storage_Y 6
Explosion 4104
Drops_Table_ID 4203
Drops_Min 3
Drops_Max 8
Has_Clip_Prefab false
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
IsModelSteered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose false
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered false
IsModelSteered true
ModelPath Wheels/Wheel_4
ModelUseColliderPose false
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered false
IsModelSteered true
ModelPath Wheels/Wheel_5
ModelUseColliderPose false
}
]
Valid_Speed_Up 200
Valid_Speed_Horizontal 200
Valid_Speed_Down 200