Plane
Engine Type
135 KPH (84 MPH)
Forward Speed
54 KPH (34 MPH)
Reverse Speed
1,500 HP
Health
48 (8 x 6)
Trunk Storage
5,000 L
Fuel Capacity
2.50 L/s
Fuel Burn Rate
33 minutes, 20 seconds
Full Tank Runtime
Yes
Can Be Locked
Protections
Invulnerable Puncture Proof
How vehicle spawns work
Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.
Vehicles only respawn after the previous one is destroyed, drowned, or
abandoned for Vehicles.Respawn_Time. The
Drop Chance column is the pool-relative weight: a
100% entry means this vehicle is the only candidate in
that pool, but the cap still limits how many exist at once.
Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.
Chopper
Where to find this Vehicle
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4585 | CA PMC Chopper | 100.00 % | — | 1 |
GUID cff3e81bfc104092ab3fc2546136c504
Type Vehicle
Has_Clip_Prefab false
Rarity Legendary
ID 4032
Bundle_Override_Path Vehicles/Military/CA_Chopper
Speed_Min -12
Speed_Max 30
Steer_Min 8
Steer_Max 32
Brake 64
Lift 2
Fuel_Min 3000
Fuel_Max 4000
Fuel 5000
Fuel_Burn_Rate 2.5
Health_Min 1000
Health_Max 1500
Health 1500
Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Exit 3
Cam_Follow_Distance 15
LockMouse
Engine Plane
Sleds
Traction
Air_Turn_Responsiveness 1.3
Air_Steer_Min 16
Air_Steer_Max 24
Trunk_Storage_X 8
Trunk_Storage_Y 6
Explosion 4104
Drops_Table_ID 4560
Drops_Min 5
Drops_Max 7
Pitch_Drive 0.01
BatteryMode_Headlights Charging
BatteryMode_Sirens Charging
Can_Steal_Battery False
BatteryMode_Driving Charging
BatteryMode_Empty Charging
Battery_Burn_Rate 0
Battery_Charge_Rate 500
Valid_Speed_Up 250
Valid_Speed_Horizontal 250
Valid_Speed_Down 250
Invulnerable
Tires_Invulnerable
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Model_2
MaterialIndex 0
}
]
DefaultPaintColors
[
"#3F3F3F" // PMC
]