Car

Engine type

63 KPH (39 MPH)

Forward speed

27 KPH (17 MPH)

Reverse speed

550 HP

Max health

30 (6×5)

Trunk storage slots

2,000 L

Fuel capacity

2.05 L/s

Fuel burn rate

16 minutes, 15 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
60° to 110°

Autocannon
Mounted gun · ID 3061

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

48°

Max steering angle

24°

Steering at full speed

40

Brake force

Defense & misc

Protections
Invulnerable
Stomper Where to find this Vehicle
100%
France map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
France Military Special France 15.0 %
Military Special France 15.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (2)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
2046 France Military Special France 15.00 % 5
2045 Military Special France 15.00 % 5
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Stomper.dat
GUID 7fe102338ab44a51934fb3416fce6abd
Type Vehicle
Rarity Legendary
ID 701

Speed_Min -6
Speed_Max 14

Steer_Min 24
Steer_Max 48

Brake 40

Fuel_Min 200
Fuel_Max 400
Fuel 2000

Health_Min 350
Health_Max 450
Health 550

Traction

Trunk_Storage_X 6
Trunk_Storage_Y 5

Explosion 20
Invulnerable

Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 3061
Turret_0_Yaw_Min -360
Turret_0_Yaw_Max 360
Turret_0_Pitch_Min 60
Turret_0_Pitch_Max 110

IgnitionAudioClip core.masterbundle:Sounds/CarIgnition.mp3
HornAudioClip core.masterbundle:Sounds/CarHorn_04.mp3

Physics_Profile 2b01cf6b7a604d9ca49a8f8bde57b415

Explosion_Force_Multiplier 2

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Pitch/Model_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Pitch/Model_1
		MaterialIndex 0
	}
]


DefaultPaintColors
[
	"#848FA1" // French Military
]


GearShift_VisibleInHUD true
WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

ReverseGearRatio 8
ForwardGearRatios
[
	20
]
GearShift_UpThresholdRPM 3500
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 4.2

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 2
	MaxVolume 1.0
}