4×2 (8)
Inventory size
Primary
Hand slot
Semi, Auto, Safety
Firemodes
200 m
Range
429 RPM
Fire rate
1%
Durability loss per shot
Tactical, Grip, Barrel
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 0 | 0 | 0 | 0 |
| Zombie | 0 | 0 | 0 | 0 |
| Animal | 0 | 0 | 0 | — |
Other damage
Standard caliber| Barricade | 0 |
|---|---|
| Structure | 0 |
| Vehicle | 0 |
| Resource | 0 |
| Object | 0 |
Range & ballistics
Recoil
- Control
- Pinpoint
- Simulation
- Auto, 12 rounds · 7.1 rps
- Side bias
- Kicks right
- Up kick / shot
- 0.01°
- Side kick / shot
- ±0.01°
- Recovery
- 1% ↑ / 1% ↔
Maplestrike
Where to find this Item
KuwaitFINALDivineDuneman
…
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Maplestrike ×1
GUID 9081989d420a4d248014165a0b8a1d3a
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 5152
Size_X 4
Size_Y 2
Size_Z 0.4
Sight 364
Magazine 5001
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 10
Ammo_Max 24
Safety
Semi
Auto
Caliber 1
Range 200
Firerate 6
Action Trigger
Player_Damage 0
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1
Zombie_Damage 0
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1
Animal_Damage 0
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 0
Durability 1
Wear 100
Spread_Aim 0.01
Spread_Hip 0.01
Recoil_Min_X 0.01
Recoil_Min_Y 0.01
Recoil_Max_X 0.01
Recoil_Max_Y 0.01
Recover_X 0.01
Recover_Y 0.01
Shake_Min_X 0.01
Shake_Min_Y 0.01
Shake_Min_Z 0.01
Shake_Max_X 0.01
Shake_Max_Y 0.01
Shake_Max_Z 0.01
Muzzle 3
Should_Delete_At_Zero_Quality True
Shoot_Quest_Rewards 1
Shoot_Quest_Reward_0_Type Achievement
Shoot_Quest_Reward_0_ID Kuwait_DunemansPromise