3×2 (6)

Inventory size

200 HP

Health

LOW

Armor tier

Barricade

Build material

Yes

Repairable

Yes

Salvageable

64 blueprints
Gear
Craft lvl.1
2 x
+
+
3 x
+
5 x
+
2 x
+
3 x
+
2 x
+
3 x
+
=
Gear
=
2 x
3 x
5 x
2 x
3 x
2 x
3 x
Barricade
Craft lvl.3
+
3 x
+
+
3 x
+
+
=
Barricade
Craft lvl.3
4 x
+
+
4 x
+
+
+
+
=
Barricade
Craft lvl.3
2 x
+
3 x
+
7 x
+
6 x
+
2 x
+
+
+
=
Barricade
Craft lvl.3
5 x
+
2 x
+
11 x
+
+
+
+
=
Barricade
Craft lvl.3
5 x
+
6 x
+
12 x
+
+
+
+
=
Barricade
Craft lvl.3
5 x
+
+
3 x
+
+
+
+
=
Barricade
Craft lvl.3
2 x
+
+
5 x
+
6 x
+
2 x
+
+
+
=
Barricade
Craft lvl.3
7 x
+
12 x
+
10 x
+
3 x
+
+
+
2 x
+
2 x
+
2 x
+
+
+
=
Utilities
Craft lvl.3
+
2 x
+
4 x
+
+
=
Tool
+
+
8 x
+
+
=
Tool
Barricade
Craft lvl.3
+
4 x
+
+
+
+
=
Supply
Craft lvl.3
+
+
+
+
=
Tool
+
2 x
+
4 x
+
4 x
+
=
Tool
=
2 x
4 x
4 x
Barricade
Craft lvl.3
+
2 x
+
2 x
+
=
Tool
2 x
+
2 x
+
8 x
+
2 x
+
3 x
+
2 x
=
Tool
=
2 x
2 x
8 x
2 x
2 x
2 x
Tool
+
+
+
4 x
+
4 x
+
=
Tool
Tool
+
+
+
+
3 x
+
+
2 x
=
Gear
Tool
+
+
+
=
Tool
+
6 x
+
=
Tool
=
6 x
Tool
+
+
6 x
+
4 x
+
+
=
Tool
Tool
+
+
+
4 x
+
4 x
+
=
Tool
Supply
Craft lvl.3
+
+
+
+
=
Utilities
Craft lvl.3
+
2 x
+
4 x
+
+
=
Tool
+
2 x
+
+
2 x
+
=
Tool
=
2 x
2 x
Tool
2 x
+
3 x
+
4 x
+
4 x
+
=
Tool
=
2 x
2 x
4 x
4 x
Utilities
Craft lvl.3
2 x
+
6 x
+
6 x
+
+
12 x
+
2 x
+
+
+
3 x
=
Utilities
Craft lvl.3
3 x
+
2 x
+
4 x
+
+
3 x
+
+
=
Utilities
Craft lvl.3
+
+
+
+
=
Tool
2 x
+
4 x
+
4 x
+
4 x
+
+
=
Tool
=
2 x
4 x
4 x
4 x
Barricade
Craft lvl.3
3 x
+
6 x
+
6 x
+
+
2 x
+
+
=
Barricade
Craft lvl.3
+
3 x
+
+
+
5 x
+
+
+
2 x
=
Barricade
Craft lvl.2
+
11 x
+
+
+
+
4 x
+
=
Utilities
Craft lvl.3
2 x
+
6 x
+
6 x
+
6 x
+
+
+
+
2 x
=
Utilities
Craft lvl.3
2 x
+
5 x
+
7 x
+
+
2 x
+
+
2 x
=
Tool
+
+
6 x
+
6 x
+
+
=
Tool
Tool
+
+
4 x
+
4 x
+
2 x
+
+
=
Tool
=
4 x
4 x
2 x
Tool
+
+
8 x
+
+
=
Tool
Tool
+
+
4 x
+
4 x
+
+
+
=
Tool
=
4 x
4 x
2 x
Supply
Craft lvl.3
+
+
+
3 x
=
Tool
+
+
12 x
+
=
Tool
Tool
Craft lvl.3
7 x
+
+
3 x
+
+
3 x
+
+
+
+
=
Utilities
Craft lvl.3
+
2 x
+
4 x
+
+
=
Supply
Craft lvl.3
+
+
+
=
Utilities
Craft lvl.3
+
2 x
+
3 x
+
2 x
+
+
+
=
Supply
Craft lvl.3
+
+
+
=
Other ways to get this barricade Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned MMV Horde Beacon icon 10.64 %
Spawn tables (3)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
38141 S R Beacon Advanced 10.64 % 37
38054 S I Supplies Construction Low 1.59 % 27
38062 S I Supplies Mechanic 1.56 % 21
How loot works in Unturned Sections that apply to this barricade are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
I_C1_B_Box_Spare_Parts.dat
GUID e1784c60214045639f6b85fb6b85ca17

Type Barricade
Rarity Rare
Useable Barricade
Build Barricade
ID 38770

Size_X 3
Size_Y 2
Size_Z 0.3

Health 200
Range 3
Radius 0.4
Offset 0.5

Explosion 38259

Blueprints 2
Blueprint_0_Type Gear
Blueprint_0_Supplies 9
Blueprint_0_Supply_0_ID 38211
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 38212
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 38219
Blueprint_0_Supply_2_Amount 3
Blueprint_0_Supply_3_ID 38221
Blueprint_0_Supply_3_Amount 5
Blueprint_0_Supply_4_ID 68
Blueprint_0_Supply_4_Amount 2
Blueprint_0_Supply_5_ID 285
Blueprint_0_Supply_5_Amount 3
Blueprint_0_Supply_6_ID 70
Blueprint_0_Supply_6_Amount 2
Blueprint_0_Supply_7_ID 69
Blueprint_0_Supply_7_Amount 3
Blueprint_0_Supply_8_ID 38368
Blueprint_0_Supply_8_Amount 1
Blueprint_0_Level 1
Blueprint_0_Skill Craft
Blueprint_0_Build 27

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 38770
Blueprint_1_Outputs 9
Blueprint_1_Output_0_ID 38211
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 38212
Blueprint_1_Output_1_Amount 1
Blueprint_1_Output_2_ID 38219
Blueprint_1_Output_2_Amount 3
Blueprint_1_Output_3_ID 38221
Blueprint_1_Output_3_Amount 5
Blueprint_1_Output_4_ID 68
Blueprint_1_Output_4_Amount 2
Blueprint_1_Output_5_ID 285
Blueprint_1_Output_5_Amount 3
Blueprint_1_Output_6_ID 70
Blueprint_1_Output_6_Amount 2
Blueprint_1_Output_7_ID 69
Blueprint_1_Output_7_Amount 3
Blueprint_1_Output_8_ID 38368
Blueprint_1_Output_8_Amount 1
Blueprint_1_Build 27

PlacementAudioClip Sounds/ToolBox_Use.mp3

Has_Clip_Prefab false

Bypass_Pickup_Ownership True