Car

Engine type

0 KPH (0 MPH)

Forward speed (normal)

0 KPH (0 MPH)

Forward speed (sprinting)

2,100 HP

Health

5,000 L

Fuel

2.05 L/s

Fuel burn rate

40 minutes, 39 seconds

Full tank runtime

Stamina

Power source

No

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
5° to 94°

Autocannon
Mounted gun · ID 38645

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 1 item rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Advanced Anti-Aircraft Gun icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

30

Brake force

Defense & misc

Protections
Puncture proof
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
37535 S V Gun Flak Advanced 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_C3_Gun_Flak.dat
GUID 1d0d6246348e4dc994e383bf3bdf11de

Type Vehicle
Rarity Legendary
ID 37535

Speed_Min -0
Speed_Max 0

Steer_Min 0
Steer_Max 0

Brake 30

Fuel 5000

Health 2100

Drops_Table_ID 37535
Drops_Min 1
Drops_Max 1

Exit 1.5

Cam_Follow_Distance 4
Cam_Driver_Offset -0.0625

Stamina_Boost 0.2
Stamina_Powered

Traction

Can_Be_Locked false

ShouldExplosionCauseDamage false

Explosion 38259
Tires_Invulnerable

Pitch_Drive 0.008

Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 38645
Turret_0_Yaw_Min -360
Turret_0_Yaw_Max 360
Turret_0_Pitch_Min 5
Turret_0_Pitch_Max 94
//Turret_0_Ignore_Aim_Camera

Has_Clip_Prefab false

PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Pitch/Model_0
        MaterialIndex 0
    }
]

DefaultPaintColors
[
    "#495631" // Russia
    "#7d863f" // Omega
    "#7a484a" // IFR
	"#848fa1" // France
]