Car
Engine type
0 KPH (0 MPH)
Forward speed (normal)
0 KPH (0 MPH)
Forward speed (sprinting)
5,000 HP
Health
5,000 L
Fuel
2.05 L/s
Fuel burn rate
40 minutes, 39 seconds
Full tank runtime
Stamina
Power source
No
Can be locked
Turrets (1)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 1 item rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
30
Brake force
Defense & misc
Protections
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 37532 | S V Gun Cannon Advanced Towered | 100.00 % | 1 |
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 298be261ce8f4f4b81fb07649f97482f
Type Vehicle
Rarity Legendary
ID 37532
Speed_Min -0
Speed_Max 0
Steer_Min 0
Steer_Max 0
Brake 30
Fuel 5000
Physics_Profile d91534962e7d46f3b4b882f9c0948188
Health 5000
Exit 2
Drops_Table_ID 37532
Drops_Min 1
Drops_Max 1
Num_Steering_Tires 0
Cam_Follow_Distance 7
Cam_Driver_Offset -0.0625
Stamina_Boost 0.2
Stamina_Powered
Traction
Explosion 38259
Tires_Invulnerable
Can_Be_Locked false
ShouldExplosionCauseDamage false
Pitch_Drive 0.008
Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 38818
Turret_0_Yaw_Min -360
Turret_0_Yaw_Max 360
Turret_0_Pitch_Min 64
Turret_0_Pitch_Max 90
//Turret_0_Ignore_Aim_Camera
Has_Clip_Prefab false
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Model_0
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Model_1
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Model_2
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Pitch/Model_0
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Pitch/Model_2
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Pitch/Model_1
MaterialIndex 0
}
]
DefaultPaintColors
[
"#475e83" // Coalition
"#848fa1" // France
"#e3e3e3" // Arctic
]