6×3 (18)
Inventory size
Primary
Hand slot
Auto, Safety
Firemodes
550 m
Range
600 RPM
Fire rate
0.2%
Durability loss per shot
Sight, Barrel
Attachment hooks
-6%
Move speed while equipped
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 78.4 | 67 | 44.9 | 57.6 |
| Zombie | 156.8 | 67 | 44.9 | 57.6 |
| Animal | 78.4 | 67 | 44.9 | — |
Other damage
Standard caliber| Barricade | 20 |
|---|---|
| Structure | 20 |
| Vehicle | 16 |
| Resource | 40 |
| Object | 20 |
Range & ballistics
Full 100% damage out to 31 m,
drops to 75% by 46 m,
bullet expires at 550 m.
Hover the chart to read damage at any distance.
Max range
550 m
Alert radius
96 m
Bullet drop
×4
Recoil
- Control
- Wild
- Simulation
- Auto, 12 rounds · 10 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 6.43°
- Side kick / shot
- ±1.91°
- Recovery
- 34% ↑ / 34% ↔
- Crouching
- -50%
- Prone
- -75%
- Swimming
- +80%
- Midair
- +80%
UH-1 Holo on AK RSM
1× zoom
Holographic ADS speed +5%
RX01NSN Reflex on AK RSM
1× zoom
Holographic ADS speed +5%
PK120 Holo on AK RSM
1× zoom
Holographic ADS speed +5%
MRS Reflex on AK RSM
1× zoom
Holographic ADS speed +5%
OKP7 DT Reflex
1× zoom
Holographic ADS speed +5%
EKP-8-02 Reflex
1× zoom
Holographic ADS speed +5%
EXPS3 Holo on AK RSM
1× zoom
Holographic ADS speed +5%
ET553 Holo on AK RSM
1× zoom
Holographic ADS speed +5%
Z-Point Reflex on AK RSM
1× zoom
Holographic ADS speed +5%
OKP7 Reflex on AK RSM
1× zoom
Holographic ADS speed +5%
EKP-8-18 Reflex on AK RSM
1× zoom
Holographic ADS speed +5%
1P78 Scope
2.8× zoom
Sway +1%ADS speed +10%
C79 Scope on AK RSM (Iron Sights)
3.4× zoom
Sway +2%ADS speed +15%
SpecterDR Scope on AK RSM
4× zoom
Sway +2%ADS speed +15%
YMA09 Scope on AK RSM
8× zoom
Vertical recoil +40%Horizontal recoil +40%Sway +4%ADS speed +25%
PK-AS-W Reflex
2× zoom
ADS speed +5%
HHS-1 Hybrid on AK RSM
1× zoom
Holographic ADS speed +5%
CompM4 Reflex on AK RSM
2× zoom
ADS speed +5%
SUSAT Scope on AK RSM
4× zoom
Sway +2%ADS speed +15%
C79 Scope on AK RSM (Iron Sights)
1× zoom
ACOG TA648 Scope on AK RSM
6× zoom
Sway +3%ADS speed +20%
PM IILP Scope on AK RSM
16× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
Black Mk4 LRT 4.5 Scope on AK RSM
14.3× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
PM IIP Scope on AK RSM
14.3× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
CSOS 17 Scope on AK RSM
16× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
M2A1 Reflex on AK RSM
2× zoom
ADS speed +5%
MARS Reflex on AK RSM
2× zoom
ADS speed +5%
T2 Reflex on AK RSM
2× zoom
ADS speed +5%
CS Reflex on AK RSM (Iron Sights)
1× zoom
P1 Scope on AK RSM
2.8× zoom
Sway +1%ADS speed +10%
NSPU-M NV Scope
3.5× zoom
Military NV
Sway +2%ADS speed +15%
PA1-4 Scope on AK RSM
4× zoom
Sway +3%ADS speed +20%
M145 MG Scope on AK RSM
3.4× zoom
Sway +2%ADS speed +15%
ACOG TA11F Scope on AK RSM
3.5× zoom
Sway +2%ADS speed +15%
J10 Scope on AK RSM
10× zoom
Vertical recoil +40%Horizontal recoil +40%Sway +4%ADS speed +25%
Mk4 LRT 4.5 Scope on AK RSM
14.3× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
Tan PM IILP Scope on AK RSM
16× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
PK-AS-W Reflex on AK RSM
2× zoom
ADS speed +5%
HHS-1 Hybrid on AK RSM (3x)
3× zoom
ADS speed +5%
PRO Reflex on AK RSM
2× zoom
ADS speed +5%
Black Razor HD Scope on AK RSM
6× zoom
Sway +3%ADS speed +20%
QBU-88 Scope on AK RSM
9× zoom
Sway +4%ADS speed +25%
M145 Scope on AK RSM
3.4× zoom
Sway +2%ADS speed +15%
Vulcan MG NV Scope on AK RSM
3.5× zoom
Military NV
Sway +2%ADS speed +15%
D4V24IML Scope on AK RSM
4× zoom
Sway +3%ADS speed +20%
CS Reflex on AK RSM (Iron Sights)
2× zoom
ADS speed +5%
PSO-1 Scope
4× zoom
Sway +4%ADS speed +25%
Razor HD Scope on AK RSM
6× zoom
Sway +3%ADS speed +20%
PSO 6x36 Scope
6× zoom
Sway +4%ADS speed +25%
SUS-AT Scope on AK RSM
4× zoom
Sway +2%ADS speed +15%
ACOG TA31D Scope on AK RSM
4× zoom
Sway +2%ADS speed +15%
3 blueprints
No blueprints found matching your search.
Spawn tables
(1)
Useful for modders. Each row links to the spawn table's page.
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 58000 | NA3 Guns Pizza | 0.92 % | 9 |
How loot works in Unturned
Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
PKMN.dat
GUID 0f7b7919b9f04170852c10a4f77902c5
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 58067
// WeaponType MMG
Size_X 6
Size_Y 3
Size_Z 0.4
Size2_Z 0.6
Magazine 58068
Hook_Barrel
Hook_Sight
Ammo_Min 5
Ammo_Max 100
Safety
Auto
Attachment_Calibers 1
Attachment_Caliber_0 56200
Magazine_Calibers 2
Magazine_Caliber_0 56011
Magazine_Caliber_1 56077
Requires_NonZero_Attachment_Caliber True
Unplace 0.21
Replace 0.55
Range 550
Firerate 4
Action Trigger
Gunshot_Rolloff_Distance 800
Alert_Radius 96
Ballistic_Drop 0.00035
// Ballistic_Steps 28.9473684
Ballistic_Travel 17
Damage_Falloff_Range 0.0564
Damage_Falloff_Max_Range 0.0836
Damage_Falloff_Multiplier 0.75
Fire_Delay_Seconds 0.075
// 7.62x54R
Player_Damage 67
Player_Leg_Multiplier 0.67
Player_Arm_Multiplier 0.86
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.17
Zombie_Damage 67
Zombie_Leg_Multiplier 0.67
Zombie_Arm_Multiplier 0.86
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 2.34
Animal_Damage 67
Animal_Leg_Multiplier 0.67
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.17
Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 16
Resource_Damage 40
Object_Damage 20
Durability 0.2
Equipable_Movement_Speed_Multiplier 0.945
Aiming_Movement_Speed_Multiplier 0.715
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.275
Spread_Aim 0.099
Spread_Hip 0.12
Spread_Midair 1.7
Spread_Swimming 1.45
Spread_Crouch 0.8
Spread_Prone 0.25
Recoil_Min_X -1.855
Recoil_Min_Y 6.16
Recoil_Max_X 1.96
Recoil_Max_Y 6.69
Recoil_Crouch 0.5
Recoil_Prone 0.25
Recoil_Midair 1.8
Recoil_Swimming 1.8
Recover_X 0.34
Recover_Y 0.34
Shake_Min_X -0.004
Shake_Min_Y -0.0015
Shake_Min_Z -0.02
Shake_Max_X 0.004
Shake_Max_Y -0.0025
Shake_Max_Z -0.04
Muzzle 55002
Shell 55037
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 58067
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27
// Item Modify
Blueprint_2_Type Tool
Blueprint_2_Supplies 4
// Gun
Blueprint_2_Supply_0_ID 58067
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
// Skeleton Stock
Blueprint_2_Supply_1_ID 59169
// Compact Rail
Blueprint_2_Supply_2_ID 59170
// Lightweight Handguard
Blueprint_2_Supply_3_ID 59174
// Required Kit - Modernization
Blueprint_2_Tool 59154
Blueprint_2_Outputs 1
// Resulting Gun
Blueprint_2_Output_0_ID 58069
Blueprint_2_Level 2
Blueprint_2_Skill Craft
Blueprint_2_Build 55061
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Text Modify Weapon
Action_0_Tooltip Retool the weapon to customize its capability.
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------