6×2 (12)
Inventory size
Primary
Hand slot
Semi, Safety
Firemodes
600 m
Range
375 RPM
Fire rate
0.2%
Durability loss per shot
Sight, Tactical, Barrel
Attachment hooks
-5%
Move speed while equipped
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 158.1 | 78.4 | 57.6 | 67 |
| Zombie | 316.2 | 78.4 | 57.6 | 67 |
| Animal | 158.1 | 78.4 | 57.6 | — |
Other damage
Standard caliber| Barricade | 20 |
|---|---|
| Structure | 20 |
| Vehicle | 16 |
| Resource | 40 |
| Object | 20 |
Range & ballistics
Full 100% damage out to 33 m,
drops to 75% by 48 m,
bullet expires at 600 m.
Hover the chart to read damage at any distance.
Max range
600 m
Alert radius
96 m
Bullet drop
×4
Recoil
- Control
- Wild
- Simulation
- Semi, 5 taps · 6.3 rps
- Side bias
- Kicks right
- Up kick / shot
- 10°
- Side kick / shot
- ±1.8°
- Recovery
- 42% ↑ / 42% ↔
- Crouching
- -21%
- Prone
- -70%
- Swimming
- +80%
- Midair
- +80%
QJY88 Sight
1× zoom
AUG A3 Sights
1× zoom
SV98 Rear Sight
1× zoom
KAC Folding Sights (Malyuk)
1× zoom
HK433 Sights
1× zoom
OKP7 DT Reflex
1× zoom
Holographic ADS speed +5%
EKP-8-18 Reflex on AK RSM
1× zoom
Holographic ADS speed +5%
KAC Folding Sights (M27 IAR)
1× zoom
Evo3 Front Sight
1× zoom
AR15 A2 Sights (R5 RGP)
1× zoom
EXPS3 Holo
1× zoom
Holographic ADS speed +5%
ET553 Holo
1× zoom
Holographic ADS speed +5%
Magpul MBUS Gen.2 Sights (AR 2)
1× zoom
KAC Folding Sights (Tavor 2)
1× zoom
KAC Folding Sights (Type 20)
1× zoom
K2C1 Rear Sight
1× zoom
MP7 Sight
1× zoom
XM8 Sights
1× zoom
M1895 SBL Rear Sight
1× zoom
KAC Folding Sights (Tavor 2)
1× zoom
Evo3 Sights
1× zoom
UH-1 Holo
1× zoom
Holographic ADS speed +5%
XM8C Sights
1× zoom
MaTech Flip-Up Rear Sight
1× zoom
KAC Folding Rear Sight
1× zoom
KAC Folding Sights
1× zoom
HK416 Backup Sights (HK416C)
1× zoom
SCAR Sights
1× zoom
AR15 A2 Sights (R5 RGP)
1× zoom
VHS2 Sights
1× zoom
ShAK12 Sights
1× zoom
AK12 Rear Sight
1× zoom
MGPL MBUS Gen.2 Rear Sight
1× zoom
Magpul MBUS Gen.2 Sights (AR 2)
1× zoom
JS 9mm Sights
1× zoom
CZ805 Sight
1× zoom
AR15 A2 Rear Sight
1× zoom
Z-Point Reflex
1× zoom
Holographic ADS speed +5%
MGPL MBUS Gen.2 Front Sight
1× zoom
Evo3 Rear Sight
1× zoom
M203 Leaf Sight
1× zoom
KAC Folding Front Sight
1× zoom
HK416 Backup Sights (HK417)
1× zoom
KAC Folding Sights (AUG A2)
1× zoom
DP27 Rear Sight
1× zoom
PK120 Holo
1× zoom
Holographic ADS speed +5%
MGPL MBUS Gen.2 Sights
1× zoom
AR15 Carry Handle
1× zoom
MGPL MBUS Gen.2 Sights (ACR)
1× zoom
HK416 Backup Sights
1× zoom
FMG9 Sight
1× zoom
RX01NSN Reflex
1× zoom
Holographic ADS speed +5%
SCAR TPR Sights
1× zoom
MRS Reflex
1× zoom
Holographic ADS speed +5%
QBU-88 Scope
9× zoom
Sway +4%ADS speed +25%
P1 Scope
2.8× zoom
Sway +1%ADS speed +10%
SpecterDR Scope on AK RSM
4× zoom
Sway +2%ADS speed +15%
CSOS 17 Scope on AK RSM
16× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
T2 Reflex
2× zoom
ADS speed +5%
ACOG TA648 Scope on AK RSM
6× zoom
Sway +3%ADS speed +20%
C79 Scope on AK RSM (Iron Sights)
3.4× zoom
Sway +2%ADS speed +15%
C79 Scope (Iron Sights)
1× zoom
Black Mk4 LRT 4.5 Scope
14.3× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
Black Mk4 LRT 4.5 Scope
14.3× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
CS Reflex on AK RSM (Iron Sights)
2× zoom
ADS speed +5%
M145 Scope
3.4× zoom
Sway +2%ADS speed +15%
D4V24IML Scope on AK RSM
4× zoom
Sway +3%ADS speed +20%
PK-AS-W Reflex
2× zoom
ADS speed +5%
M2A1 Reflex
2× zoom
ADS speed +5%
MARS Reflex
2× zoom
ADS speed +5%
CompM4 Reflex on AK RSM
2× zoom
ADS speed +5%
YMA09 Scope
8× zoom
Vertical recoil +40%Horizontal recoil +40%Sway +4%ADS speed +25%
Tan PM IILP Scope
16× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
J10 Scope
10× zoom
Vertical recoil +40%Horizontal recoil +40%Sway +4%ADS speed +25%
PM IIP Scope
14.3× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
HHS-1 Hybrid
1× zoom
Holographic ADS speed +5%
HHS-1 Hybrid (3x)
3× zoom
ADS speed +5%
SUS-AT Scope
4× zoom
Sway +2%ADS speed +15%
M145 MG Scope
3.4× zoom
Sway +2%ADS speed +15%
PA1-4 Scope
4× zoom
Sway +3%ADS speed +20%
Tan PM IILP Scope
16× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
Vulcan MG NV Scope on AK RSM
3.5× zoom
Military NV
Sway +2%ADS speed +15%
ACOG TA11F Scope on AK RSM
3.5× zoom
Sway +2%ADS speed +15%
PRO Reflex on AK RSM
2× zoom
ADS speed +5%
CS Reflex (Iron Sights)
1× zoom
SUSAT Scope
4× zoom
Sway +2%ADS speed +15%
Black Razor HD Scope
6× zoom
Sway +3%ADS speed +20%
Black Razor HD Scope
6× zoom
Sway +3%ADS speed +20%
ACOG TA31D Scope on AK RSM
4× zoom
Sway +2%ADS speed +15%
SV-98 Suppressor
Silenced Muzzle brake Vertical recoil -10%Horizontal recoil -4%Spread -18%Sway +20%Shake -4%ADS speed +15%Bullet drop -5%Sound range -20%
Mk. 2.0 SV-98 Compensator
Vertical recoil -30%Horizontal recoil -10%Spread -25%Sway -20%Shake -5%ADS speed +5%
L-39 Loudener
Vertical recoil -12%Horizontal recoil -2%Spread -20%Sway +6%Shake -5%ADS speed +18%
2 blueprints
No blueprints found matching your search.
This item isn't placed in any loot table on this origin, so it doesn't drop from regular map spawns. Check the other tabs - it may still come from blueprints, vendors, hunted animals, vehicle wrecks, cases, or other sources listed above.
How loot works in Unturned
Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
SV98.dat
GUID f5e79a01a53f432ead90ed8bf17ec36c
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 58112
// WeaponType SR
Size_X 6
Size_Y 2
Size_Z 0.4
Size2_Z 0.6
Sight 58132
Magazine 58113
Hook_Sight
Hook_Tactical
// Hook_Grip
Hook_Barrel
Ammo_Min 8
Ammo_Max 10
Safety
Semi
Attachment_Calibers 3
Attachment_Caliber_0 56100
Attachment_Caliber_1 56101
Attachment_Caliber_2 56022
Magazine_Calibers 1
Magazine_Caliber_0 56022
Requires_NonZero_Attachment_Caliber True
// Unplace 0.1
Replace 0
Range 600
Firerate 7
Action Bolt
RechamberAfterShotCount 1
RechamberAfterShotDelay 0.4
RechamberAfterMagazineAttached IfAmmoWasEmpty
RechamberAfterMagazineDetached Always
EjectAfterHammerDelay 0.41
Gunshot_Rolloff_Distance 800
Alert_Radius 96
Ballistic_Drop 0.00025
// Ballistic_Steps 28.571
Ballistic_Travel 19
Damage_Falloff_Range 0.055
Damage_Falloff_Max_Range 0.08
Damage_Falloff_Multiplier 0.75
// 7.62x54R
Player_Damage 67
Player_Leg_Multiplier 0.86
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1.17
Player_Skull_Multiplier 2.36
Zombie_Damage 67
Zombie_Leg_Multiplier 0.86
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1.17
Zombie_Skull_Multiplier 4.72
Animal_Damage 67
Animal_Leg_Multiplier 0.86
Animal_Spine_Multiplier 1.17
Animal_Skull_Multiplier 2.36
Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 16
Resource_Damage 40
Object_Damage 20
Durability 0.2
Equipable_Movement_Speed_Multiplier 0.955
Aiming_Movement_Speed_Multiplier 0.725
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.275
Spread_Aim 0
Spread_Hip 0.21
Spread_Midair 1.8
Spread_Swimming 1.6
Spread_Crouch 0.79
Spread_Prone 0.64
Recoil_Min_X 1.8
Recoil_Min_Y 10
Recoil_Max_X 1.8
Recoil_Max_Y 10
Recoil_Crouch 0.79
Recoil_Prone 0.3
Recoil_Midair 1.8
Recoil_Swimming 1.8
Recover_X 0.42
Recover_Y 0.42
Shake_Min_X -0.004
Shake_Min_Y -0.0015
Shake_Min_Z -0.02
Shake_Max_X 0.004
Shake_Max_Y -0.0025
Shake_Max_Z -0.04
Muzzle 55002
Shell 55036
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 58112
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27
Instantiated_Item_Name_Override 58112
EquipablePrefab Bundles/Items/Guns/DMR, SR, AMR/SV98 Rifles/SV98/Equip.prefab