5×2 (10)

Inventory size

Primary

Hand slot

Semi, Auto, Safety

Firemodes

500 m

Range

600 RPM

Fire rate

0.2%

Durability loss per shot

Sight, Tactical, Barrel

Attachment hooks

-4%

Move speed while equipped

Damage
Combat damage
Skull Spine Leg Arm
Player 62.4 52 44.2 46.8
Zombie 124.8 52 44.2 46.8
Animal 62.4 52 44.2
Other damage
Standard caliber
Barricade 20
Structure 20
Vehicle 15
Resource 40
Object 20
Range & ballistics
Full 100% damage out to 29.2 m, drops to 65% by 44 m, bullet expires at 500 m. Hover the chart to read damage at any distance.
100%0%50%65%0 m29.2 m500 m
Max range
500 m
Alert radius
72 m
Bullet drop
×4
Recoil
10°20°30°40°50°aim
Control
Hard
Simulation
Auto, 12 rounds · 10 rps
Side bias
Random side-to-side
Up kick / shot
3.15°
Side kick / shot
±0.71°
Recovery
68% / 68%
Crouching
-19%
Prone
-34%
Swimming
+23%
Midair
+25%
UH-1 Holo on AK RSM
UH-1 Holo on AK RSM
1× zoom Holographic ADS speed +5%
RX01NSN Reflex on AK RSM
RX01NSN Reflex on AK RSM
1× zoom Holographic ADS speed +5%
PK120 Holo on AK RSM
PK120 Holo on AK RSM
1× zoom Holographic ADS speed +5%
MRS Reflex on AK RSM
MRS Reflex on AK RSM
1× zoom Holographic ADS speed +5%
OKP7 DT Reflex
OKP7 DT Reflex
1× zoom Holographic ADS speed +5%
EKP-8-02 Reflex
EKP-8-02 Reflex
1× zoom Holographic ADS speed +5%
EXPS3 Holo on AK RSM
EXPS3 Holo on AK RSM
1× zoom Holographic ADS speed +5%
ET553 Holo on AK RSM
ET553 Holo on AK RSM
1× zoom Holographic ADS speed +5%
Z-Point Reflex on AK RSM
Z-Point Reflex on AK RSM
1× zoom Holographic ADS speed +5%
OKP7 Reflex on AK RSM
OKP7 Reflex on AK RSM
1× zoom Holographic ADS speed +5%
EKP-8-18 Reflex on AK RSM
EKP-8-18 Reflex on AK RSM
1× zoom Holographic ADS speed +5%
1P78 Scope
1P78 Scope
2.8× zoom Sway +1%ADS speed +10%
C79 Scope on AK RSM (Iron Sights)
C79 Scope on AK RSM (Iron Sights)
3.4× zoom Sway +2%ADS speed +15%
SpecterDR Scope on AK RSM
SpecterDR Scope on AK RSM
4× zoom Sway +2%ADS speed +15%
YMA09 Scope on AK RSM
YMA09 Scope on AK RSM
8× zoom Vertical recoil +40%Horizontal recoil +40%Sway +4%ADS speed +25%
PK-AS-W Reflex
2× zoom ADS speed +5%
HHS-1 Hybrid on AK RSM
1× zoom Holographic ADS speed +5%
CompM4 Reflex on AK RSM
2× zoom ADS speed +5%
SUSAT Scope on AK RSM
SUSAT Scope on AK RSM
4× zoom Sway +2%ADS speed +15%
C79 Scope on AK RSM (Iron Sights)
C79 Scope on AK RSM (Iron Sights)
1× zoom
ACOG TA648 Scope on AK RSM
ACOG TA648 Scope on AK RSM
6× zoom Sway +3%ADS speed +20%
PM IILP Scope on AK RSM
PM IILP Scope on AK RSM
16× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
Black Mk4 LRT 4.5 Scope on AK RSM
Black Mk4 LRT 4.5 Scope on AK RSM
14.3× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
PM IIP Scope on AK RSM
PM IIP Scope on AK RSM
14.3× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
CSOS 17 Scope on AK RSM
CSOS 17 Scope on AK RSM
16× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
M2A1 Reflex on AK RSM
2× zoom ADS speed +5%
MARS Reflex on AK RSM
2× zoom ADS speed +5%
T2 Reflex on AK RSM
2× zoom ADS speed +5%
CS Reflex on AK RSM (Iron Sights)
1× zoom
P1 Scope on AK RSM
P1 Scope on AK RSM
2.8× zoom Sway +1%ADS speed +10%
NSPU-M NV Scope
NSPU-M NV Scope
3.5× zoom Military NV Sway +2%ADS speed +15%
PA1-4 Scope on AK RSM
PA1-4 Scope on AK RSM
4× zoom Sway +3%ADS speed +20%
M145 MG Scope on AK RSM
M145 MG Scope on AK RSM
3.4× zoom Sway +2%ADS speed +15%
ACOG TA11F Scope on AK RSM
ACOG TA11F Scope on AK RSM
3.5× zoom Sway +2%ADS speed +15%
J10 Scope on AK RSM
J10 Scope on AK RSM
10× zoom Vertical recoil +40%Horizontal recoil +40%Sway +4%ADS speed +25%
Mk4 LRT 4.5 Scope on AK RSM
Mk4 LRT 4.5 Scope on AK RSM
14.3× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
Tan PM IILP Scope on AK RSM
Tan PM IILP Scope on AK RSM
16× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
PK-AS-W Reflex on AK RSM
2× zoom ADS speed +5%
HHS-1 Hybrid on AK RSM (3x)
3× zoom ADS speed +5%
PRO Reflex on AK RSM
2× zoom ADS speed +5%
Black Razor HD Scope on AK RSM
Black Razor HD Scope on AK RSM
6× zoom Sway +3%ADS speed +20%
QBU-88 Scope on AK RSM
QBU-88 Scope on AK RSM
9× zoom Sway +4%ADS speed +25%
M145 Scope on AK RSM
M145 Scope on AK RSM
3.4× zoom Sway +2%ADS speed +15%
Vulcan MG NV Scope on AK RSM
Vulcan MG NV Scope on AK RSM
3.5× zoom Military NV Sway +2%ADS speed +15%
D4V24IML Scope on AK RSM
D4V24IML Scope on AK RSM
4× zoom Sway +3%ADS speed +20%
CS Reflex on AK RSM (Iron Sights)
2× zoom ADS speed +5%
PSO-1 Scope
PSO-1 Scope
4× zoom Sway +4%ADS speed +25%
Razor HD Scope on AK RSM
Razor HD Scope on AK RSM
6× zoom Sway +3%ADS speed +20%
PSO 6x36 Scope
PSO 6x36 Scope
6× zoom Sway +4%ADS speed +25%
SUS-AT Scope on AK RSM
SUS-AT Scope on AK RSM
4× zoom Sway +2%ADS speed +15%
ACOG TA31D Scope on AK RSM
ACOG TA31D Scope on AK RSM
4× zoom Sway +2%ADS speed +15%
4 blueprints
Repair
Repair lvl.3
0%
+
4 x
=
100%
Tool
=
3 x
Tool
Craft lvl.3
+
2 x
=
Tool
Craft lvl.3
+
+
+
+
2 x
+
+
+
=
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
AN-94 Abakan.dat
GUID e161d75c0d2b4f52b5e586a5817194e9
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 58187

// WeaponType AR

Size_X 5
Size_Y 2
Size_Z 0.4
Size2_Z 0.6

Magazine 58188

Hook_Sight
Hook_Barrel
Hook_Tactical

Ammo_Min 5
Ammo_Max 30

Safety
Semi
Auto
Bursts 2

Attachment_Calibers 3
Attachment_Caliber_0 56200
Attachment_Caliber_1 56702
Attachment_Caliber_2 56078

Magazine_Calibers 1
Magazine_Caliber_0 56002

Requires_NonZero_Attachment_Caliber True

Unplace 0.375
Replace 0.6

Range 500
Firerate 4
Action Trigger

Gunshot_Rolloff_Distance 750
Alert_Radius 72

Ballistic_Drop 0.000375
// Ballistic_Steps 27.7777778
Ballistic_Travel 16

Damage_Falloff_Range 0.0585
Damage_Falloff_Max_Range 0.088
Damage_Falloff_Multiplier 0.65

// 5.45x39
Player_Damage 52
Player_Leg_Multiplier 0.85
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2

Zombie_Damage 52
Zombie_Leg_Multiplier 0.85
Zombie_Arm_Multiplier 0.9
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 2.4

Animal_Damage 52
Animal_Leg_Multiplier 0.85
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.2

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 15
Resource_Damage 40
Object_Damage 20

Durability 0.2

Equipable_Movement_Speed_Multiplier 0.96
Aiming_Movement_Speed_Multiplier 0.73
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.25

Spread_Aim 0.098
Spread_Hip 0.12
Spread_Midair 1.4
Spread_Swimming 1.3

Spread_Crouch 0.81
Spread_Prone 0.66

Recoil_Min_X -0.7
Recoil_Min_Y 3.094
Recoil_Max_X 0.71
Recoil_Max_Y 3.1994

Recoil_Crouch 0.81
Recoil_Prone 0.66

Recoil_Midair 1.25
Recoil_Swimming 1.225

Recover_X 0.68
Recover_Y 0.68

Shake_Min_X -0.004
Shake_Min_Y -0.0015
Shake_Min_Z -0.02
Shake_Max_X 0.004
Shake_Max_Y -0.0025
Shake_Max_Z -0.04

Muzzle 55002

Shell 55034

Blueprints 4
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 58187
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27

// Item Modify
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
// Gun
Blueprint_2_Supply_0_ID 58187
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
// Adaptive Chambering
Blueprint_2_Supply_1_ID 1007
Blueprint_2_Supply_1_Amount 2
// Required Kit - Spetsnaz
Blueprint_2_Tool 59153
Blueprint_2_Outputs 1
// Resulting Gun
Blueprint_2_Output_0_ID 58995
Blueprint_2_Level 3
Blueprint_2_Skill Craft
Blueprint_2_Build 55061

// Item Modify
Blueprint_3_Type Tool
Blueprint_3_Supplies 8
// Gun
Blueprint_3_Supply_0_ID 58187
Blueprint_3_Supply_0_Critical
Blueprint_3_State_Transfer
// Polymer Stock
Blueprint_3_Supply_1_ID 59168
// Extended Rail
Blueprint_3_Supply_2_ID 59172
// Standard Rail
Blueprint_3_Supply_3_ID 59171
// Compact Rail
Blueprint_3_Supply_4_ID 59170
Blueprint_3_Supply_4_Amount 2
// Tape
Blueprint_3_Supply_5_ID 70
// Stabilized Grip
Blueprint_3_Supply_6_ID 59177
// Lightweight Handguard
Blueprint_3_Supply_7_ID 59174
// Required Kit - OMA Lvl 4 Operator
Blueprint_3_Tool 59159
Blueprint_3_Outputs 1
// Resulting Gun
Blueprint_3_Output_0_ID 58500
Blueprint_3_Level 3
Blueprint_3_Skill Craft
Blueprint_3_Build 55061

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Actions 2
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Text Modify Weapon
Action_0_Tooltip Retool the weapon to customize its capability.

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 3
Action_1_Text Modify Weapon
Action_1_Tooltip Retool the weapon to customize its capability.

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------