3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

500m

Range

41.67 RPS

Firerate

0.2%

Durability Loss per Shot

-

Hooks

-4%

Movement Speed

-1.8 to 1.8 (52%)

Recoil X

6.5 to 6.5 (52%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 21 15 8 10
Zombie 17 15 8 10
Animal 21 15 8 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 7
Vehicle 2
Resource 10
Object 12

Magazines (6)

Magazines that can be attached to this weapon

4 blueprints
Repair
0%
+
4 x
=
100%
Tool
=
3 x
Tool
Craft lvl.1
Tool
Craft lvl.1
Model 1894 Sawn off.dat
GUID b6f9090a74805d6d198afe7eb2631a75
Type Gun
Rarity Common
Useable Gun
Slot Secondary
ID 58316

// WeaponType SG

Can_Use_Underwater True

Size_X 3
Size_Y 2
Size_Z 0.45
Size2_Z 0.85

Magazine 58185

Ammo_Min 2
Ammo_Max 2

Safety
Semi
Bursts 2

Attachment_Calibers 3
Attachment_Caliber_0 56100
Attachment_Caliber_1 58025
Attachment_Caliber_2 56051

Magazine_Calibers 1
Magazine_Caliber_0 56031

Requires_NonZero_Attachment_Caliber True
Should_Delete_Empty_Magazines True

Range 500
Firerate 1
Action Break

Gunshot_Rolloff_Distance 750
Alert_Radius 72

Ballistic_Drop 0.00085
// Ballistic_Steps 33.33
Ballistic_Travel 13

Damage_Falloff_Range 0.014
Damage_Falloff_Max_Range 0.05
Damage_Falloff_Multiplier 0.5

// 12 Gauge
Player_Damage 15
Player_Leg_Multiplier 0.55
Player_Arm_Multiplier 0.67
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.45

Zombie_Damage 15
Zombie_Leg_Multiplier 0.55
Zombie_Arm_Multiplier 0.67
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.16

Animal_Damage 15
Animal_Leg_Multiplier 0.55
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.45

Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 2
Resource_Damage 10
Object_Damage 12

Durability 0.2

Equipable_Movement_Speed_Multiplier 0.965
Aiming_Movement_Speed_Multiplier 0.735
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.225

Spread_Aim 0.223
Spread_Hip 0.13
Spread_Midair 1.3
Spread_Swimming 1.3

Spread_Crouch 0.83
Spread_Prone 0.68

Recoil_Min_X -1.8
Recoil_Min_Y 6.5
Recoil_Max_X 1.8
Recoil_Max_Y 6.5

Recoil_Crouch 0.83
Recoil_Prone 0.68

Recoil_Midair 1.2
Recoil_Swimming 1.25

Recover_X 0.52
Recover_Y 0.52

Shake_Min_X 0.01
Shake_Min_Y -0.03
Shake_Min_Z -0.05
Shake_Max_X 0.01
Shake_Max_Y -0.03
Shake_Max_Z -0.065

Muzzle 55002

Shell 55042

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 58316
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27

// Item Modify
Blueprint_2_Type Tool
Blueprint_2_Supplies 1
// Gun
Blueprint_2_Supply_0_ID 58316
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
// Saw
Blueprint_2_Tool 141
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 58317
Blueprint_2_Level 1
Blueprint_2_Skill Craft
Blueprint_2_Build 55061

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Text Modify Weapon
Action_0_Tooltip Retool the weapon to customize its capability.

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------