5×2 (10)

Inventory size

Primary

Hand slot

Semi, Auto, Safety

Firemodes

500 m

Range

600 RPM

Fire rate

0.2%

Durability loss per shot

Sight, Tactical, Barrel

Attachment hooks

-5%

Move speed while equipped

Damage
Combat damage
Skull Spine Leg Arm
Player 61.2 51 38.2 45.9
Zombie 122.4 51 38.2 45.9
Animal 61.2 51 38.2
Other damage
Standard caliber
Barricade 20
Structure 20
Vehicle 15
Resource 40
Object 20
Range & ballistics
Full 100% damage out to 29.2 m, drops to 67% by 44 m, bullet expires at 500 m. Hover the chart to read damage at any distance.
100%0%50%67%0 m29.2 m500 m
Max range
500 m
Alert radius
72 m
Bullet drop
×4
Recoil
25°50°75°aim
Control
Wild
Simulation
Auto, 12 rounds · 10 rps
Side bias
Random side-to-side
Up kick / shot
5.88°
Side kick / shot
±1.83°
Recovery
64% / 64%
Crouching
-50%
Prone
-75%
Swimming
+80%
Midair
+80%
UH-1 Holo on AK RSM
UH-1 Holo on AK RSM
1× zoom Holographic ADS speed +5%
RX01NSN Reflex on AK RSM
RX01NSN Reflex on AK RSM
1× zoom Holographic ADS speed +5%
PK120 Holo on AK RSM
PK120 Holo on AK RSM
1× zoom Holographic ADS speed +5%
MRS Reflex on AK RSM
MRS Reflex on AK RSM
1× zoom Holographic ADS speed +5%
OKP7 DT Reflex
OKP7 DT Reflex
1× zoom Holographic ADS speed +5%
EKP-8-02 Reflex
EKP-8-02 Reflex
1× zoom Holographic ADS speed +5%
EXPS3 Holo on AK RSM
EXPS3 Holo on AK RSM
1× zoom Holographic ADS speed +5%
ET553 Holo on AK RSM
ET553 Holo on AK RSM
1× zoom Holographic ADS speed +5%
Z-Point Reflex on AK RSM
Z-Point Reflex on AK RSM
1× zoom Holographic ADS speed +5%
OKP7 Reflex on AK RSM
OKP7 Reflex on AK RSM
1× zoom Holographic ADS speed +5%
EKP-8-18 Reflex on AK RSM
EKP-8-18 Reflex on AK RSM
1× zoom Holographic ADS speed +5%
1P78 Scope
1P78 Scope
2.8× zoom Sway +1%ADS speed +10%
C79 Scope on AK RSM (Iron Sights)
C79 Scope on AK RSM (Iron Sights)
3.4× zoom Sway +2%ADS speed +15%
SpecterDR Scope on AK RSM
SpecterDR Scope on AK RSM
4× zoom Sway +2%ADS speed +15%
YMA09 Scope on AK RSM
YMA09 Scope on AK RSM
8× zoom Vertical recoil +40%Horizontal recoil +40%Sway +4%ADS speed +25%
PK-AS-W Reflex
2× zoom ADS speed +5%
HHS-1 Hybrid on AK RSM
1× zoom Holographic ADS speed +5%
CompM4 Reflex on AK RSM
2× zoom ADS speed +5%
SUSAT Scope on AK RSM
SUSAT Scope on AK RSM
4× zoom Sway +2%ADS speed +15%
C79 Scope on AK RSM (Iron Sights)
C79 Scope on AK RSM (Iron Sights)
1× zoom
ACOG TA648 Scope on AK RSM
ACOG TA648 Scope on AK RSM
6× zoom Sway +3%ADS speed +20%
PM IILP Scope on AK RSM
PM IILP Scope on AK RSM
16× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
Black Mk4 LRT 4.5 Scope on AK RSM
Black Mk4 LRT 4.5 Scope on AK RSM
14.3× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
PM IIP Scope on AK RSM
PM IIP Scope on AK RSM
14.3× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
CSOS 17 Scope on AK RSM
CSOS 17 Scope on AK RSM
16× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
M2A1 Reflex on AK RSM
2× zoom ADS speed +5%
MARS Reflex on AK RSM
2× zoom ADS speed +5%
T2 Reflex on AK RSM
2× zoom ADS speed +5%
CS Reflex on AK RSM (Iron Sights)
1× zoom
P1 Scope on AK RSM
P1 Scope on AK RSM
2.8× zoom Sway +1%ADS speed +10%
NSPU-M NV Scope
NSPU-M NV Scope
3.5× zoom Military NV Sway +2%ADS speed +15%
PA1-4 Scope on AK RSM
PA1-4 Scope on AK RSM
4× zoom Sway +3%ADS speed +20%
M145 MG Scope on AK RSM
M145 MG Scope on AK RSM
3.4× zoom Sway +2%ADS speed +15%
ACOG TA11F Scope on AK RSM
ACOG TA11F Scope on AK RSM
3.5× zoom Sway +2%ADS speed +15%
J10 Scope on AK RSM
J10 Scope on AK RSM
10× zoom Vertical recoil +40%Horizontal recoil +40%Sway +4%ADS speed +25%
Mk4 LRT 4.5 Scope on AK RSM
Mk4 LRT 4.5 Scope on AK RSM
14.3× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
Tan PM IILP Scope on AK RSM
Tan PM IILP Scope on AK RSM
16× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
PK-AS-W Reflex on AK RSM
2× zoom ADS speed +5%
HHS-1 Hybrid on AK RSM (3x)
3× zoom ADS speed +5%
PRO Reflex on AK RSM
2× zoom ADS speed +5%
Black Razor HD Scope on AK RSM
Black Razor HD Scope on AK RSM
6× zoom Sway +3%ADS speed +20%
QBU-88 Scope on AK RSM
QBU-88 Scope on AK RSM
9× zoom Sway +4%ADS speed +25%
M145 Scope on AK RSM
M145 Scope on AK RSM
3.4× zoom Sway +2%ADS speed +15%
Vulcan MG NV Scope on AK RSM
Vulcan MG NV Scope on AK RSM
3.5× zoom Military NV Sway +2%ADS speed +15%
D4V24IML Scope on AK RSM
D4V24IML Scope on AK RSM
4× zoom Sway +3%ADS speed +20%
CS Reflex on AK RSM (Iron Sights)
2× zoom ADS speed +5%
PSO-1 Scope
PSO-1 Scope
4× zoom Sway +4%ADS speed +25%
Razor HD Scope on AK RSM
Razor HD Scope on AK RSM
6× zoom Sway +3%ADS speed +20%
PSO 6x36 Scope
PSO 6x36 Scope
6× zoom Sway +4%ADS speed +25%
SUS-AT Scope on AK RSM
SUS-AT Scope on AK RSM
4× zoom Sway +2%ADS speed +15%
ACOG TA31D Scope on AK RSM
ACOG TA31D Scope on AK RSM
4× zoom Sway +2%ADS speed +15%
2 blueprints
Repair
Repair lvl.3
0%
+
4 x
=
100%
Tool
=
3 x
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
RPK74M.dat
GUID bdf7bfdf962dcf7c36c7e8ab7a79b13b
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 58503

// WeaponType LMG

Can_Use_Underwater True

Size_X 5
Size_Y 2
Size_Z 0.4
Size2_Z 0.6

Magazine 58504

Hook_Sight
Hook_Tactical
Hook_Barrel

Ammo_Min 10
Ammo_Max 45

Safety
Semi
Auto

Attachment_Calibers 4
Attachment_Caliber_0 56200
Attachment_Caliber_1 56201
Attachment_Caliber_2 56702
Attachment_Caliber_3 56078

Magazine_Calibers 1
Magazine_Caliber_0 56002

Requires_NonZero_Attachment_Caliber True

Unplace 0.125
Replace 0.75

Range 500
Firerate 4
Action Trigger

Gunshot_Rolloff_Distance 750
Alert_Radius 72

Ballistic_Drop 0.0004
// Ballistic_Steps 27.7777778
Ballistic_Travel 16

Damage_Falloff_Range 0.0585
Damage_Falloff_Max_Range 0.088
Damage_Falloff_Multiplier 0.675

// 5.45x39
Player_Damage 51
Player_Leg_Multiplier 0.75
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2

Zombie_Damage 51
Zombie_Leg_Multiplier 0.75
Zombie_Arm_Multiplier 0.9
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 2.4

Animal_Damage 51
Animal_Leg_Multiplier 0.75
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.2

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 15
Resource_Damage 40
Object_Damage 20

Durability 0.2

Equipable_Movement_Speed_Multiplier 0.955
Aiming_Movement_Speed_Multiplier 0.725
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.275

Spread_Aim 0.099
Spread_Hip 0.13
Spread_Midair 1.7
Spread_Swimming 1.45

Spread_Crouch 0.8
Spread_Prone 0.3

Recoil_Min_X -1.8
Recoil_Min_Y 5
Recoil_Max_X 1.85
Recoil_Max_Y 6.75

Recoil_Crouch 0.5
Recoil_Prone 0.25

Recoil_Midair 1.8
Recoil_Swimming 1.8

Recover_X 0.64
Recover_Y 0.64

Recover_X 1
Recover_Y 1

Shake_Min_X -0.004
Shake_Min_Y -0.0015
Shake_Min_Z -0.02
Shake_Max_X 0.004
Shake_Max_Y -0.0025
Shake_Max_Z -0.04

Muzzle 55002

Shell 55034

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 58503
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27