4×2 (8)
Inventory size
Secondary
Hand slot
Semi, Auto, Safety
Firemodes
450 m
Range
750 RPM
Fire rate
0.2%
Durability loss per shot
Sight
Attachment hooks
-3%
Move speed while equipped
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 62.7 | 38 | 32.3 | 35 |
| Zombie | 125.4 | 38 | 32.3 | 35 |
| Animal | 62.7 | 38 | 32.3 | — |
Other damage
Standard caliber| Barricade | 20 |
|---|---|
| Structure | 20 |
| Vehicle | 10 |
| Resource | 40 |
| Object | 20 |
Range & ballistics
Full 100% damage out to 19.4 m,
drops to 45% by 34.2 m,
bullet expires at 450 m.
Hover the chart to read damage at any distance.
Max range
450 m
Alert radius
48 m
Bullet drop
×4
Recoil
- Control
- Moderate
- Simulation
- Auto, 12 rounds · 12.5 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 2.64°
- Side kick / shot
- ±0.7°
- Recovery
- 76% ↑ / 76% ↔
- Crouching
- -18%
- Prone
- -33%
- Swimming
- +13%
- Midair
- +20%
9x19 FMJ 30rnd MP5 Mag
Default
30 rounds
· ×1 dmg Explosive
AP 6.3 30rnd MP5 Mag
30 rounds
· Damage +40% Explosive
9x19 FMJ 50rnd X-5 Drum Mag
50 rounds
· ×1 dmg Explosive
AP 6.3 50rnd X-5 Drum Mag
50 rounds
· Damage +40% Explosive
9x19 FMJ 20rnd MP5 Mag
20 rounds
· ×1 dmg Explosive
AP 6.3 20rnd MP5 Mag
20 rounds
· Damage +40% Explosive
OKP7 Reflex on LPSM
1× zoom
Holographic ADS speed +5%
EKP-8-18 Reflex on LPSM
1× zoom
Holographic ADS speed +5%
MRS Reflex on LPSM
1× zoom
Holographic ADS speed +5%
Z-Point Reflex on LPSM
1× zoom
Holographic ADS speed +5%
M60E6 Rear Sight
1× zoom
PK120 Holo on LPSM
1× zoom
Holographic ADS speed +5%
ET553 Holo on LPSM
1× zoom
Holographic ADS speed +5%
EXPS3 Holo on LPSM
1× zoom
Holographic ADS speed +5%
RX01NSN Reflex on LPSM
1× zoom
Holographic ADS speed +5%
UH-1 Holo on LPSM
1× zoom
Holographic ADS speed +5%
C79 Scope on LPSM (Iron Sights)
3.4× zoom
Sway +2%ADS speed +15%
Black Mk4 LRT 4.5 Scope on LPSM
14.3× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
HHS-1 Hybrid on LPSM
1× zoom
Holographic ADS speed +5%
PA1-4 Scope on LPSM
4× zoom
Sway +3%ADS speed +20%
Diavari DA Scope
6× zoom
Sway +3%ADS speed +20%
C79 Scope on LPSM (Iron Sights)
1× zoom
ACOG TA648 Scope on LPSM
6× zoom
Sway +3%ADS speed +20%
ACOG TA31D Scope on LPSM
4× zoom
Sway +2%ADS speed +15%
Vulcan MG NV Scope on LPSM
3.5× zoom
Military NV
Sway +2%ADS speed +15%
Tan PM IILP Scope on LPSM
16× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
PM IIP Scope on LPSM
14.3× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
PK-AS-W Reflex on LPSM
2× zoom
ADS speed +5%
T2 Reflex on LPSM
2× zoom
ADS speed +5%
PRO Reflex on LPSM
2× zoom
ADS speed +5%
P1 Scope on LPSM
2.8× zoom
Sway +1%ADS speed +10%
PM IILP Scope on LPSM
16× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
J10 Scope on LPSM
10× zoom
Vertical recoil +40%Horizontal recoil +40%Sway +4%ADS speed +25%
M2A1 Reflex on LPSM
2× zoom
ADS speed +5%
CompM4 Reflex on LPSM
2× zoom
ADS speed +5%
YMA09 Scope on LPSM
8× zoom
Vertical recoil +40%Horizontal recoil +40%Sway +4%ADS speed +25%
Mk4 LRT 4.5 Scope on LPSM
14.3× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
CSOS 17 Scope on LPSM
16× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
MARS Reflex on LPSM
2× zoom
ADS speed +5%
HHS-1 Hybrid on LPSM (3x)
3× zoom
ADS speed +5%
CS Reflex on LPSM (Iron Sights)
1× zoom
SUSAT Scope on LPSM
4× zoom
Sway +2%ADS speed +15%
M145 Scope on LPSM
3.4× zoom
Sway +2%ADS speed +15%
SpecterDR Scope on LPSM
4× zoom
Sway +2%ADS speed +15%
D4V24IML Scope on LPSM
4× zoom
Sway +3%ADS speed +20%
ACOG TA11F Scope on LPSM
3.5× zoom
Sway +2%ADS speed +15%
CS Reflex on LPSM (Iron Sights)
2× zoom
ADS speed +5%
SUS-AT Scope on LPSM
4× zoom
Sway +2%ADS speed +15%
Razor HD Scope on LPSM
6× zoom
Sway +3%ADS speed +20%
ZF1 Scope
4× zoom
Sway +3%ADS speed +20%
Black Razor HD Scope on LPSM
6× zoom
Sway +3%ADS speed +20%
M145 MG Scope on LPSM
3.4× zoom
Sway +2%ADS speed +15%
QBU-88 Scope on LPSM
9× zoom
Sway +4%ADS speed +25%
2 blueprints
No blueprints found matching your search.
This item isn't placed in any loot table on this origin, so it doesn't drop from regular map spawns. Check the other tabs - it may still come from blueprints, vendors, hunted animals, vehicle wrecks, cases, or other sources listed above.
How loot works in Unturned
Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
MP5SD2.dat
GUID c5cb54033a8b43a396a7c619f30ccd0e
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 58611
// WeaponType SMG
Size_X 4
Size_Y 2
Size_Z 0.45
Size2_Z 0.6
Magazine 58111
Barrel 58592
Ammo_Min 1
Ammo_Max 30
Hook_Sight
Safety
Semi
Auto
Bursts 3
Attachment_Calibers 5
Attachment_Caliber_0 56092
Attachment_Caliber_1 58025
Attachment_Caliber_2 56707
Attachment_Caliber_3 56101
Attachment_Caliber_4 56080
Magazine_Calibers 1
Magazine_Caliber_0 58025
Requires_NonZero_Attachment_Caliber True
Unplace 0.25
Replace 0.625
Range 450
Firerate 3
Action Trigger
Gunshot_Rolloff_Distance 550
Alert_Radius 48
Ballistic_Drop 0.000675
// Ballistic_Steps 30
Ballistic_Travel 13
Damage_Falloff_Range 0.043
Damage_Falloff_Max_Range 0.076
Damage_Falloff_Multiplier 0.45
// 9mm Para
Player_Damage 38
Player_Leg_Multiplier 0.85
Player_Arm_Multiplier 0.92
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.65
Zombie_Damage 38
Zombie_Leg_Multiplier 0.85
Zombie_Arm_Multiplier 0.92
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 3.3
Animal_Damage 38
Animal_Leg_Multiplier 0.85
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.65
Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 10
Resource_Damage 40
Object_Damage 20
Durability 0.2
Equipable_Movement_Speed_Multiplier 0.97
Aiming_Movement_Speed_Multiplier 0.74
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.225
Spread_Aim 0.13
Spread_Hip 0.145
Spread_Midair 1.2
Spread_Swimming 1.1
Spread_Crouch 0.82
Spread_Prone 0.67
Recoil_Min_X -0.675
Recoil_Min_Y 2.495
Recoil_Max_X 0.725
Recoil_Max_Y 2.775
Recoil_Crouch 0.82
Recoil_Prone 0.67
Recoil_Midair 1.2
Recoil_Swimming 1.125
Recover_X 0.76
Recover_Y 0.76
Shake_Min_X -0.004
Shake_Min_Y -0.0015
Shake_Min_Z -0.02
Shake_Max_X 0.004
Shake_Max_Y -0.0025
Shake_Max_Z -0.04
Muzzle 55002
Shell 55038
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 58611
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27