5×2 (10)

Inventory size

Primary

Hand slot

Semi, Auto, Safety

Firemodes

550 m

Range

500 RPM

Fire rate

0.2%

Durability loss per shot

Sight, Grip, Barrel

Attachment hooks

-4%

Move speed while equipped

Damage
Combat damage
Skull Spine Leg Arm
Player 79.4 69 44.8 62.1
Zombie 158.7 69 44.8 62.1
Animal 79.4 69 44.8
Other damage
Standard caliber
Barricade 20
Structure 20
Vehicle 16
Resource 40
Object 20
Range & ballistics
Full 100% damage out to 31 m, drops to 72% by 44 m, bullet expires at 550 m. Hover the chart to read damage at any distance.
100%0%50%72%0 m31 m550 m
Max range
550 m
Alert radius
96 m
Bullet drop
×4
Recoil
25°50°75°aim
Control
Wild
Simulation
Auto, 12 rounds · 8.3 rps
Side bias
Random side-to-side
Up kick / shot
4.98°
Side kick / shot
±0.92°
Recovery
48% / 48%
Crouching
-20%
Prone
-35%
Swimming
+23%
Midair
+25%
OKP7 Reflex on LPSM
OKP7 Reflex on LPSM
1× zoom Holographic ADS speed +5%
EKP-8-18 Reflex on LPSM
EKP-8-18 Reflex on LPSM
1× zoom Holographic ADS speed +5%
MRS Reflex on LPSM
MRS Reflex on LPSM
1× zoom Holographic ADS speed +5%
Z-Point Reflex on LPSM
Z-Point Reflex on LPSM
1× zoom Holographic ADS speed +5%
M60E6 Rear Sight
M60E6 Rear Sight
1× zoom
PK120 Holo on LPSM
PK120 Holo on LPSM
1× zoom Holographic ADS speed +5%
ET553 Holo on LPSM
ET553 Holo on LPSM
1× zoom Holographic ADS speed +5%
EXPS3 Holo on LPSM
EXPS3 Holo on LPSM
1× zoom Holographic ADS speed +5%
RX01NSN Reflex on LPSM
RX01NSN Reflex on LPSM
1× zoom Holographic ADS speed +5%
UH-1 Holo on LPSM
UH-1 Holo on LPSM
1× zoom Holographic ADS speed +5%
C79 Scope on LPSM (Iron Sights)
C79 Scope on LPSM (Iron Sights)
3.4× zoom Sway +2%ADS speed +15%
Black Mk4 LRT 4.5 Scope on LPSM
Black Mk4 LRT 4.5 Scope on LPSM
14.3× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
HHS-1 Hybrid on LPSM
1× zoom Holographic ADS speed +5%
PA1-4 Scope on LPSM
PA1-4 Scope on LPSM
4× zoom Sway +3%ADS speed +20%
Diavari DA Scope
Diavari DA Scope
6× zoom Sway +3%ADS speed +20%
C79 Scope on LPSM (Iron Sights)
C79 Scope on LPSM (Iron Sights)
1× zoom
ACOG TA648 Scope on LPSM
ACOG TA648 Scope on LPSM
6× zoom Sway +3%ADS speed +20%
ACOG TA31D Scope on LPSM
ACOG TA31D Scope on LPSM
4× zoom Sway +2%ADS speed +15%
Vulcan MG NV Scope on LPSM
Vulcan MG NV Scope on LPSM
3.5× zoom Military NV Sway +2%ADS speed +15%
Tan PM IILP Scope on LPSM
Tan PM IILP Scope on LPSM
16× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
PM IIP Scope on LPSM
PM IIP Scope on LPSM
14.3× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
PK-AS-W Reflex on LPSM
2× zoom ADS speed +5%
T2 Reflex on LPSM
2× zoom ADS speed +5%
PRO Reflex on LPSM
2× zoom ADS speed +5%
P1 Scope on LPSM
P1 Scope on LPSM
2.8× zoom Sway +1%ADS speed +10%
PM IILP Scope on LPSM
PM IILP Scope on LPSM
16× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
J10 Scope on LPSM
J10 Scope on LPSM
10× zoom Vertical recoil +40%Horizontal recoil +40%Sway +4%ADS speed +25%
M2A1 Reflex on LPSM
2× zoom ADS speed +5%
CompM4 Reflex on LPSM
2× zoom ADS speed +5%
YMA09 Scope on LPSM
YMA09 Scope on LPSM
8× zoom Vertical recoil +40%Horizontal recoil +40%Sway +4%ADS speed +25%
Mk4 LRT 4.5 Scope on LPSM
Mk4 LRT 4.5 Scope on LPSM
14.3× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
CSOS 17 Scope on LPSM
CSOS 17 Scope on LPSM
16× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
MARS Reflex on LPSM
2× zoom ADS speed +5%
HHS-1 Hybrid on LPSM (3x)
3× zoom ADS speed +5%
CS Reflex on LPSM (Iron Sights)
1× zoom
SUSAT Scope on LPSM
SUSAT Scope on LPSM
4× zoom Sway +2%ADS speed +15%
M145 Scope on LPSM
M145 Scope on LPSM
3.4× zoom Sway +2%ADS speed +15%
SpecterDR Scope on LPSM
SpecterDR Scope on LPSM
4× zoom Sway +2%ADS speed +15%
D4V24IML Scope on LPSM
D4V24IML Scope on LPSM
4× zoom Sway +3%ADS speed +20%
ACOG TA11F Scope on LPSM
ACOG TA11F Scope on LPSM
3.5× zoom Sway +2%ADS speed +15%
CS Reflex on LPSM (Iron Sights)
2× zoom ADS speed +5%
SUS-AT Scope on LPSM
SUS-AT Scope on LPSM
4× zoom Sway +2%ADS speed +15%
Razor HD Scope on LPSM
Razor HD Scope on LPSM
6× zoom Sway +3%ADS speed +20%
ZF1 Scope
ZF1 Scope
4× zoom Sway +3%ADS speed +20%
Black Razor HD Scope on LPSM
Black Razor HD Scope on LPSM
6× zoom Sway +3%ADS speed +20%
M145 MG Scope on LPSM
M145 MG Scope on LPSM
3.4× zoom Sway +2%ADS speed +15%
QBU-88 Scope on LPSM
QBU-88 Scope on LPSM
9× zoom Sway +4%ADS speed +25%
3 blueprints
Repair
Repair lvl.3
0%
+
4 x
=
100%
Tool
=
3 x
Tool
Craft lvl.1
+
=
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
G3A4.dat
GUID 6103b5e93cbb411fb7019603c6fc8a01
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 58923

// WeaponType BR

Size_X 5
Size_Y 2
Size_Z 0.4
Size2_Z 0.6

Magazine 58032
Barrel 58635

Hook_Barrel
Hook_Sight
Hook_Grip

Ammo_Min 5
Ammo_Max 20

Safety
Semi
Auto

Attachment_Calibers 5
Attachment_Caliber_0 56706
Attachment_Caliber_1 56006
Attachment_Caliber_2 56091
Attachment_Caliber_3 56092
Attachment_Caliber_4 56093

Magazine_Calibers 1
Magazine_Caliber_0 56006

Requires_NonZero_Attachment_Caliber True

Unplace 0.3
Replace 0.6

Range 550
Firerate 5
Action Trigger

Gunshot_Rolloff_Distance 800
Alert_Radius 96

Ballistic_Drop 0.00035
// Ballistic_Steps 28.9473684
Ballistic_Travel 17

Damage_Falloff_Range 0.0564
Damage_Falloff_Max_Range 0.08
Damage_Falloff_Multiplier 0.725

// 7.62x51
Player_Damage 69
Player_Leg_Multiplier 0.65
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.15

Zombie_Damage 69
Zombie_Leg_Multiplier 0.65
Zombie_Arm_Multiplier 0.9
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 2.3

Animal_Damage 69
Animal_Leg_Multiplier 0.65
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.15

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 16
Resource_Damage 40
Object_Damage 20

Durability 0.2

Equipable_Movement_Speed_Multiplier 0.96
Aiming_Movement_Speed_Multiplier 0.73
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.25

Spread_Aim 0.095
Spread_Hip 0.099
Spread_Midair 1.5
Spread_Swimming 1.3

Spread_Crouch 0.8
Spread_Prone 0.65

Recoil_Min_X -0.872
Recoil_Min_Y 4.933
Recoil_Max_X 0.972
Recoil_Max_Y 5.033

Recoil_Crouch 0.8
Recoil_Prone 0.65

Recoil_Midair 1.25
Recoil_Swimming 1.225

Recover_X 0.48
Recover_Y 0.48

Shake_Min_X -0.004
Shake_Min_Y -0.0015
Shake_Min_Z -0.02
Shake_Max_X 0.004
Shake_Max_Y -0.0025
Shake_Max_Z -0.04

Muzzle 55002

Shell 55036

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 58923
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27

// Item Modify
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
// Gun
Blueprint_2_Supply_0_ID 58923
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
// Standard Rail
Blueprint_2_Supply_1_ID 59171
// Required Kit - Modernization
Blueprint_2_Tool 59154
Blueprint_2_Outputs 1
// Resulting Gun
Blueprint_2_Output_0_ID 58924
Blueprint_2_Level 1
Blueprint_2_Skill Craft
Blueprint_2_Build 55061

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Text Modify Weapon
Action_0_Tooltip Retool the weapon to customize its capability.

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------