5×2 (10)

Inventory size

Primary

Hand slot

Semi, Safety

Firemodes

500 m

Range

600 RPM

Fire rate

0.2%

Durability loss per shot

Sight, Tactical, Barrel

Attachment hooks

-5%

Move speed while equipped

Damage
Combat damage
Skull Spine Leg Arm
Player 103.9 64.1 41.9 50.4
Zombie 207.8 64.1 41.9 50.4
Animal 103.9 64.1 41.9
Other damage
Standard caliber
Barricade 20
Structure 20
Vehicle 15
Resource 40
Object 20
Range & ballistics
Full 100% damage out to 39 m, drops to 70% by 52 m, bullet expires at 500 m. Hover the chart to read damage at any distance.
100%0%50%70%0 m39 m500 m
Max range
500 m
Alert radius
72 m
Bullet drop
×4
Recoil
10°20°30°40°aim
Control
Wild
Simulation
Semi, 5 taps · 10 rps
Side bias
Random side-to-side
Up kick / shot
6.88°
Side kick / shot
±1.87°
Recovery
62% / 62%
Crouching
-21%
Prone
-36%
Swimming
+80%
Midair
+80%
QBU88 Sights
QBU88 Sights
1× zoom
QJY88 Sight
QJY88 Sight
1× zoom
AUG A3 Sights
AUG A3 Sights
1× zoom
SV98 Rear Sight
SV98 Rear Sight
1× zoom
KAC Folding Sights (Malyuk)
KAC Folding Sights (Malyuk)
1× zoom
HK433 Sights
HK433 Sights
1× zoom
OKP7 DT Reflex
OKP7 DT Reflex
1× zoom Holographic ADS speed +5%
EKP-8-18 Reflex on AK RSM
EKP-8-18 Reflex on AK RSM
1× zoom Holographic ADS speed +5%
KAC Folding Sights (M27 IAR)
KAC Folding Sights (M27 IAR)
1× zoom
Evo3 Front Sight
Evo3 Front Sight
1× zoom
AR15 A2 Sights (R5 RGP)
AR15 A2 Sights (R5 RGP)
1× zoom
EXPS3 Holo
EXPS3 Holo
1× zoom Holographic ADS speed +5%
ET553 Holo
ET553 Holo
1× zoom Holographic ADS speed +5%
Magpul MBUS Gen.2 Sights (AR 2)
Magpul MBUS Gen.2 Sights (AR 2)
1× zoom
KAC Folding Sights (Tavor 2)
KAC Folding Sights (Tavor 2)
1× zoom
KAC Folding Sights (Type 20)
KAC Folding Sights (Type 20)
1× zoom
K2C1 Rear Sight
K2C1 Rear Sight
1× zoom
MP7 Sight
MP7 Sight
1× zoom
XM8 Sights
XM8 Sights
1× zoom
M1895 SBL Rear Sight
M1895 SBL Rear Sight
1× zoom
KAC Folding Sights (Tavor 2)
KAC Folding Sights (Tavor 2)
1× zoom
Evo3 Sights
Evo3 Sights
1× zoom
UH-1 Holo
UH-1 Holo
1× zoom Holographic ADS speed +5%
XM8C Sights
XM8C Sights
1× zoom
MaTech Flip-Up Rear Sight
MaTech Flip-Up Rear Sight
1× zoom
KAC Folding Rear Sight
KAC Folding Rear Sight
1× zoom
KAC Folding Sights
KAC Folding Sights
1× zoom
HK416 Backup Sights (HK416C)
HK416 Backup Sights (HK416C)
1× zoom
SCAR Sights
SCAR Sights
1× zoom
AR15 A2 Sights (R5 RGP)
AR15 A2 Sights (R5 RGP)
1× zoom
VHS2 Sights
VHS2 Sights
1× zoom
ShAK12 Sights
ShAK12 Sights
1× zoom
AK12 Rear Sight
AK12 Rear Sight
1× zoom
MGPL MBUS Gen.2 Rear Sight
MGPL MBUS Gen.2 Rear Sight
1× zoom
Magpul MBUS Gen.2 Sights (AR 2)
Magpul MBUS Gen.2 Sights (AR 2)
1× zoom
JS 9mm Sights
JS 9mm Sights
1× zoom
CZ805 Sight
CZ805 Sight
1× zoom
AR15 A2 Rear Sight
AR15 A2 Rear Sight
1× zoom
Z-Point Reflex
Z-Point Reflex
1× zoom Holographic ADS speed +5%
MGPL MBUS Gen.2 Front Sight
MGPL MBUS Gen.2 Front Sight
1× zoom
Evo3 Rear Sight
Evo3 Rear Sight
1× zoom
M203 Leaf Sight
M203 Leaf Sight
1× zoom
KAC Folding Front Sight
KAC Folding Front Sight
1× zoom
HK416 Backup Sights (HK417)
HK416 Backup Sights (HK417)
1× zoom
KAC Folding Sights (AUG A2)
KAC Folding Sights (AUG A2)
1× zoom
DP27 Rear Sight
DP27 Rear Sight
1× zoom
PK120 Holo
PK120 Holo
1× zoom Holographic ADS speed +5%
MGPL MBUS Gen.2 Sights
MGPL MBUS Gen.2 Sights
1× zoom
AR15 Carry Handle
AR15 Carry Handle
1× zoom
MGPL MBUS Gen.2 Sights (ACR)
MGPL MBUS Gen.2 Sights (ACR)
1× zoom
HK416 Backup Sights
HK416 Backup Sights
1× zoom
FMG9 Sight
FMG9 Sight
1× zoom
RX01NSN Reflex
RX01NSN Reflex
1× zoom Holographic ADS speed +5%
SCAR TPR Sights
SCAR TPR Sights
1× zoom
MRS Reflex
MRS Reflex
1× zoom Holographic ADS speed +5%
QBU-88 Scope
QBU-88 Scope
9× zoom Sway +4%ADS speed +25%
P1 Scope
P1 Scope
2.8× zoom Sway +1%ADS speed +10%
SpecterDR Scope on AK RSM
SpecterDR Scope on AK RSM
4× zoom Sway +2%ADS speed +15%
CSOS 17 Scope on AK RSM
CSOS 17 Scope on AK RSM
16× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
T2 Reflex
2× zoom ADS speed +5%
ACOG TA648 Scope on AK RSM
ACOG TA648 Scope on AK RSM
6× zoom Sway +3%ADS speed +20%
C79 Scope on AK RSM (Iron Sights)
C79 Scope on AK RSM (Iron Sights)
3.4× zoom Sway +2%ADS speed +15%
C79 Scope (Iron Sights)
C79 Scope (Iron Sights)
1× zoom
Black Mk4 LRT 4.5 Scope
Black Mk4 LRT 4.5 Scope
14.3× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
Black Mk4 LRT 4.5 Scope
Black Mk4 LRT 4.5 Scope
14.3× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
CS Reflex on AK RSM (Iron Sights)
2× zoom ADS speed +5%
M145 Scope
M145 Scope
3.4× zoom Sway +2%ADS speed +15%
D4V24IML Scope on AK RSM
D4V24IML Scope on AK RSM
4× zoom Sway +3%ADS speed +20%
PK-AS-W Reflex
2× zoom ADS speed +5%
M2A1 Reflex
2× zoom ADS speed +5%
MARS Reflex
2× zoom ADS speed +5%
CompM4 Reflex on AK RSM
2× zoom ADS speed +5%
YMA09 Scope
YMA09 Scope
8× zoom Vertical recoil +40%Horizontal recoil +40%Sway +4%ADS speed +25%
Tan PM IILP Scope
Tan PM IILP Scope
16× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
J10 Scope
J10 Scope
10× zoom Vertical recoil +40%Horizontal recoil +40%Sway +4%ADS speed +25%
PM IIP Scope
PM IIP Scope
14.3× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
HHS-1 Hybrid
1× zoom Holographic ADS speed +5%
HHS-1 Hybrid (3x)
3× zoom ADS speed +5%
SUS-AT Scope
SUS-AT Scope
4× zoom Sway +2%ADS speed +15%
M145 MG Scope
M145 MG Scope
3.4× zoom Sway +2%ADS speed +15%
PA1-4 Scope
PA1-4 Scope
4× zoom Sway +3%ADS speed +20%
Tan PM IILP Scope
Tan PM IILP Scope
16× zoom Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
Vulcan MG NV Scope on AK RSM
Vulcan MG NV Scope on AK RSM
3.5× zoom Military NV Sway +2%ADS speed +15%
ACOG TA11F Scope on AK RSM
ACOG TA11F Scope on AK RSM
3.5× zoom Sway +2%ADS speed +15%
PRO Reflex on AK RSM
2× zoom ADS speed +5%
CS Reflex (Iron Sights)
1× zoom
SUSAT Scope
SUSAT Scope
4× zoom Sway +2%ADS speed +15%
Black Razor HD Scope
Black Razor HD Scope
6× zoom Sway +3%ADS speed +20%
Black Razor HD Scope
Black Razor HD Scope
6× zoom Sway +3%ADS speed +20%
ACOG TA31D Scope on AK RSM
ACOG TA31D Scope on AK RSM
4× zoom Sway +2%ADS speed +15%
2 blueprints
Repair
Repair lvl.3
0%
+
4 x
=
100%
Tool
=
3 x
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
QBU-88 DMR.dat
GUID 28d716ccce954d15820327a3c3b3f326
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 59050

// WeaponType DMR

Size_X 5
Size_Y 2
Size_Z 0.4
Size2_Z 0.6

Sight 59054
Magazine 59051

Hook_Sight
Hook_Barrel
Hook_Tactical

Ammo_Min 5
Ammo_Max 10

Safety
Semi

Attachment_Calibers 4
Attachment_Caliber_0 56100
Attachment_Caliber_1 56080
Attachment_Caliber_2 56153
Attachment_Caliber_3 56158

Magazine_Calibers 1
Magazine_Caliber_0 56158

Requires_NonZero_Attachment_Caliber True

Unplace 0.1
Replace 0.7

Range 500
Firerate 4
Action Trigger

Gunshot_Rolloff_Distance 750
Alert_Radius 72

Ballistic_Drop 0.00015
// Ballistic_Steps 27.7777778
Ballistic_Travel 16

Damage_Falloff_Range 0.078
Damage_Falloff_Max_Range 0.104
Damage_Falloff_Multiplier 0.7

// 5.8x42
Player_Damage 53
Player_Leg_Multiplier 0.79
Player_Arm_Multiplier 0.95
Player_Spine_Multiplier 1.21
Player_Skull_Multiplier 1.96

Zombie_Damage 53
Zombie_Leg_Multiplier 0.79
Zombie_Arm_Multiplier 0.95
Zombie_Spine_Multiplier 1.21
Zombie_Skull_Multiplier 3.92

Animal_Damage 53
Animal_Leg_Multiplier 0.79
Animal_Spine_Multiplier 1.21
Animal_Skull_Multiplier 1.96

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 15
Resource_Damage 40
Object_Damage 20

Durability 0.2

Equipable_Movement_Speed_Multiplier 0.955
Aiming_Movement_Speed_Multiplier 0.725
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.275

Spread_Aim 0.0006
Spread_Hip 0.21
Spread_Midair 1.8
Spread_Swimming 1.6

Spread_Crouch 0.79
Spread_Prone 0.64

Recoil_Min_X -1.85
Recoil_Min_Y 6
Recoil_Max_X 1.89
Recoil_Max_Y 7.76

Recoil_Crouch 0.79
Recoil_Prone 0.64

Recoil_Midair 1.8
Recoil_Swimming 1.8

Recover_X 0.62
Recover_Y 0.62

Shake_Min_X -0.004
Shake_Min_Y -0.0015
Shake_Min_Z -0.02
Shake_Max_X 0.004
Shake_Max_Y -0.0025
Shake_Max_Z -0.04

Muzzle 55002

Shell 55033

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59050
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27