4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
500m
Range
41.67 RPS
Firerate
0.2%
Durability Loss per Shot
Barrel
Hooks
-4%
Movement Speed
-1.887 to 1.887 (52%)
Recoil X
7.87 to 7.87 (52%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 27 | 19 | 12 | 15 |
| Zombie | 22 | 19 | 12 | 15 |
| Animal | 27 | 19 | 12 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 10 |
| Structure | 7 |
| Vehicle | 2 |
| Resource | 10 |
| Object | 12 |
This item is part of 1 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 58000 | NA3 Guns Pizza | 101 |
M870 Home Defense SO.dat
GUID 636c8eee9f844b73b8c880654b72dcb1
Type Gun
Rarity Uncommon
Useable Gun
Slot Primary
ID 59303
// WeaponType SG
Can_Use_Underwater True
Size_X 4
Size_Y 2
Size_Z 0.45
Size2_Z 0.85
Magazine 58178
Hook_Barrel
Ammo_Min 1
Ammo_Max 8
Safety
Semi
Attachment_Calibers 3
Attachment_Caliber_0 56100
Attachment_Caliber_1 58025
Attachment_Caliber_2 56051
Magazine_Calibers 2
Magazine_Caliber_0 56064
Magazine_Caliber_1 56031
Requires_NonZero_Attachment_Caliber True
Should_Delete_Empty_Magazines True
Range 500
Firerate 1
Action Pump
RechamberAfterShotCount 1
RechamberAfterShotDelay 0.15
RechamberAfterMagazineAttached IfAmmoWasEmpty
RechamberAfterMagazineDetached Always
EjectAfterHammerDelay 0.16
Gunshot_Rolloff_Distance 750
Alert_Radius 72
Ballistic_Drop 0.00075
// Ballistic_Steps 33.33
Ballistic_Travel 13
Damage_Falloff_Range 0.022
Damage_Falloff_Max_Range 0.058
Damage_Falloff_Multiplier 0.45
// 12 Gauge
Player_Damage 19
Player_Leg_Multiplier 0.67
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.45
Zombie_Damage 19
Zombie_Leg_Multiplier 0.67
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.16
Animal_Damage 19
Animal_Leg_Multiplier 0.67
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.45
Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 2
Resource_Damage 10
Object_Damage 12
Durability 0.2
Equipable_Movement_Speed_Multiplier 0.965
Aiming_Movement_Speed_Multiplier 0.735
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.25
Spread_Aim 0.224
Spread_Hip 0.14
Spread_Midair 1.3
Spread_Swimming 1.3
Spread_Crouch 0.83
Spread_Prone 0.68
Recoil_Min_X -1.887
Recoil_Min_Y 7.87
Recoil_Max_X 1.887
Recoil_Max_Y 7.87
Recoil_Crouch 0.83
Recoil_Prone 0.68
Recoil_Midair 1.2
Recoil_Swimming 1.25
Recover_X 0.52
Recover_Y 0.52
Shake_Min_X 0.004
Shake_Min_Y -0.0115
Shake_Min_Z -0.05
Shake_Max_X 0.004
Shake_Max_Y -0.0115
Shake_Max_Z -0.065
Muzzle 55002
Shell 55042
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59303
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 61
Blueprint_1_Output_1_Amount 1
Blueprint_1_Build 27
// Sawing off
Blueprint_2_Type Tool
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 58341
Blueprint_2_Tool 141
Blueprint_2_State_Transfer
Blueprint_2_Build 55061