7×3 (21)
Inventory size
Primary
Hand slot
Semi, Safety
Firemodes
2000 m
Range
97 RPM
Fire rate
0.2%
Durability loss per shot
Grip
Attachment hooks
-10%
Move speed while equipped
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 297.6 | 147.7 | 88.8 | 109 |
| Zombie | 595.1 | 147.7 | 88.8 | 32.7 |
| Animal | 286.6 | 142.3 | 85.6 | — |
Other damage
High caliber| Barricade | 140 |
|---|---|
| Structure | 125 |
| Vehicle | 60 |
| Resource | 140 |
| Object | 125 |
Range & ballistics
Full 100% damage out to 58 m,
drops to 90% by 78 m,
bullet expires at 2000 m.
Hover the chart to read damage at any distance.
Max range
2000 m
Alert radius
168 m
Bullet drop
×4
Recoil
- Control
- Wild
- Simulation
- Semi, 5 taps · 1.6 rps
- Side bias
- Kicks right
- Up kick / shot
- 17°
- Side kick / shot
- ±2°
- Recovery
- 32% ↑ / 32% ↔
- Crouching
- -22%
- Prone
- -37%
- Swimming
- +80%
- Midair
- +80%
2 blueprints
No blueprints found matching your search.
This item isn't placed in any loot table on this origin, so it doesn't drop from regular map spawns. Check the other tabs - it may still come from blueprints, vendors, hunted animals, vehicle wrecks, cases, or other sources listed above.
How loot works in Unturned
Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
Lahti L-39 Shin.dat
GUID 8b34009c65c74d0484a30639ee5b932e
Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 59526
// WeaponType AMR
Backward
Size_X 7
Size_Y 3
Size_Z 0.4
Size2_Z 0.6
Magazine 59527
Barrel 59531
Sight 59529
Grip 59530
Hook_Grip
Ammo_Min 8
Ammo_Max 10
Safety
Semi
Attachment_Calibers 3
Attachment_Caliber_0 56100
Attachment_Caliber_1 56199
Attachment_Caliber_2 56080
Magazine_Calibers 1
Magazine_Caliber_0 56199
Requires_NonZero_Attachment_Caliber True
Unplace 0.15
Replace 0.625
Range 2000
Firerate 30
Action Trigger
Gunshot_Rolloff_Distance 1000
Alert_Radius 168
Ballistic_Drop 0.0002
// Ballistic_Steps 95.238
Ballistic_Travel 19
Damage_Falloff_Range 0.029
Damage_Falloff_Max_Range 0.039
Damage_Falloff_Multiplier 0.9
Invulnerable
// 20x138mmB Solothurn
Player_Damage 109
Player_Leg_Multiplier 0.815
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1.355
Player_Skull_Multiplier 2.73
Zombie_Damage 109
Zombie_Leg_Multiplier 0.815
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 1.355
Zombie_Skull_Multiplier 5.46
Animal_Damage 105
Animal_Leg_Multiplier 0.815
Animal_Spine_Multiplier 1.355
Animal_Skull_Multiplier 2.73
Barricade_Damage 140
Structure_Damage 125
Vehicle_Damage 60
Resource_Damage 140
Object_Damage 125
Durability 0.2
Equipable_Movement_Speed_Multiplier 0.9
Aiming_Movement_Speed_Multiplier 0
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.3
Spread_Aim 0
Spread_Hip 0.5
Spread_Midair 1.8
Spread_Swimming 1.6
Spread_Crouch 0.78
Spread_Prone 0.63
Recoil_Min_X 2
Recoil_Min_Y 17
Recoil_Max_X 2
Recoil_Max_Y 17
Recoil_Crouch 0.78
Recoil_Prone 0.63
Recoil_Midair 1.8
Recoil_Swimming 1.8
Recover_X 0.32
Recover_Y 0.32
Shake_Min_X -0.004
Shake_Min_Y -0.0015
Shake_Min_Z -0.02
Shake_Max_X 0.004
Shake_Max_Y -0.0025
Shake_Max_Z -0.04
Muzzle 55002
Shell 55003
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59526
Blueprint_1_Product 67
Blueprint_1_Products 7
Blueprint_1_Build 27