7×2 (14)
Inventory size
Primary
Hand slot
Semi, Safety
Firemodes
2000 m
Range
143 RPM
Fire rate
0.2%
Durability loss per shot
Sight, Grip, Barrel
Attachment hooks
-6%
Move speed while equipped
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 277.2 | 136.6 | 79.2 | 85.1 |
| Zombie | 554.4 | 136.6 | 79.2 | 85.1 |
| Animal | 277.2 | 136.6 | 79.2 | — |
Other damage
High caliber| Barricade | 140 |
|---|---|
| Structure | 125 |
| Vehicle | 60 |
| Resource | 140 |
| Object | 125 |
Range & ballistics
Full 100% damage out to 54 m,
drops to 90% by 74 m,
bullet expires at 2000 m.
Hover the chart to read damage at any distance.
Max range
2000 m
Alert radius
144 m
Bullet drop
×4
Recoil
- Control
- Wild
- Simulation
- Semi, 5 taps · 2.4 rps
- Side bias
- Kicks right
- Up kick / shot
- 16°
- Side kick / shot
- ±2°
- Recovery
- 34% ↑ / 34% ↔
- Crouching
- -22%
- Prone
- -37%
- Swimming
- +80%
- Midair
- +80%
QJY88 Sight
1× zoom
AUG A3 Sights
1× zoom
SV98 Rear Sight
1× zoom
KAC Folding Sights (Malyuk)
1× zoom
HK433 Sights
1× zoom
OKP7 DT Reflex
1× zoom
Holographic ADS speed +5%
EKP-8-18 Reflex on AK RSM
1× zoom
Holographic ADS speed +5%
KAC Folding Sights (M27 IAR)
1× zoom
Evo3 Front Sight
1× zoom
AR15 A2 Sights (R5 RGP)
1× zoom
EXPS3 Holo
1× zoom
Holographic ADS speed +5%
ET553 Holo
1× zoom
Holographic ADS speed +5%
Magpul MBUS Gen.2 Sights (AR 2)
1× zoom
KAC Folding Sights (Tavor 2)
1× zoom
KAC Folding Sights (Type 20)
1× zoom
K2C1 Rear Sight
1× zoom
MP7 Sight
1× zoom
XM8 Sights
1× zoom
M1895 SBL Rear Sight
1× zoom
KAC Folding Sights (Tavor 2)
1× zoom
Evo3 Sights
1× zoom
UH-1 Holo
1× zoom
Holographic ADS speed +5%
XM8C Sights
1× zoom
MaTech Flip-Up Rear Sight
1× zoom
KAC Folding Rear Sight
1× zoom
KAC Folding Sights
1× zoom
HK416 Backup Sights (HK416C)
1× zoom
SCAR Sights
1× zoom
AR15 A2 Sights (R5 RGP)
1× zoom
VHS2 Sights
1× zoom
ShAK12 Sights
1× zoom
AK12 Rear Sight
1× zoom
MGPL MBUS Gen.2 Rear Sight
1× zoom
Magpul MBUS Gen.2 Sights (AR 2)
1× zoom
JS 9mm Sights
1× zoom
CZ805 Sight
1× zoom
AR15 A2 Rear Sight
1× zoom
Z-Point Reflex
1× zoom
Holographic ADS speed +5%
MGPL MBUS Gen.2 Front Sight
1× zoom
Evo3 Rear Sight
1× zoom
M203 Leaf Sight
1× zoom
KAC Folding Front Sight
1× zoom
HK416 Backup Sights (HK417)
1× zoom
KAC Folding Sights (AUG A2)
1× zoom
DP27 Rear Sight
1× zoom
PK120 Holo
1× zoom
Holographic ADS speed +5%
MGPL MBUS Gen.2 Sights
1× zoom
AR15 Carry Handle
1× zoom
MGPL MBUS Gen.2 Sights (ACR)
1× zoom
HK416 Backup Sights
1× zoom
FMG9 Sight
1× zoom
RX01NSN Reflex
1× zoom
Holographic ADS speed +5%
SCAR TPR Sights
1× zoom
MRS Reflex
1× zoom
Holographic ADS speed +5%
QBU-88 Scope
9× zoom
Sway +4%ADS speed +25%
P1 Scope
2.8× zoom
Sway +1%ADS speed +10%
SpecterDR Scope on AK RSM
4× zoom
Sway +2%ADS speed +15%
CSOS 17 Scope on AK RSM
16× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
T2 Reflex
2× zoom
ADS speed +5%
ACOG TA648 Scope on AK RSM
6× zoom
Sway +3%ADS speed +20%
C79 Scope on AK RSM (Iron Sights)
3.4× zoom
Sway +2%ADS speed +15%
C79 Scope (Iron Sights)
1× zoom
Black Mk4 LRT 4.5 Scope
14.3× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
Black Mk4 LRT 4.5 Scope
14.3× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
CS Reflex on AK RSM (Iron Sights)
2× zoom
ADS speed +5%
M145 Scope
3.4× zoom
Sway +2%ADS speed +15%
D4V24IML Scope on AK RSM
4× zoom
Sway +3%ADS speed +20%
PK-AS-W Reflex
2× zoom
ADS speed +5%
M2A1 Reflex
2× zoom
ADS speed +5%
MARS Reflex
2× zoom
ADS speed +5%
CompM4 Reflex on AK RSM
2× zoom
ADS speed +5%
YMA09 Scope
8× zoom
Vertical recoil +40%Horizontal recoil +40%Sway +4%ADS speed +25%
Tan PM IILP Scope
16× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
J10 Scope
10× zoom
Vertical recoil +40%Horizontal recoil +40%Sway +4%ADS speed +25%
PM IIP Scope
14.3× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
HHS-1 Hybrid
1× zoom
Holographic ADS speed +5%
HHS-1 Hybrid (3x)
3× zoom
ADS speed +5%
SUS-AT Scope
4× zoom
Sway +2%ADS speed +15%
M145 MG Scope
3.4× zoom
Sway +2%ADS speed +15%
PA1-4 Scope
4× zoom
Sway +3%ADS speed +20%
Tan PM IILP Scope
16× zoom
Vertical recoil +50%Horizontal recoil +50%Sway +5%ADS speed +30%
Vulcan MG NV Scope on AK RSM
3.5× zoom
Military NV
Sway +2%ADS speed +15%
ACOG TA11F Scope on AK RSM
3.5× zoom
Sway +2%ADS speed +15%
PRO Reflex on AK RSM
2× zoom
ADS speed +5%
CS Reflex (Iron Sights)
1× zoom
SUSAT Scope
4× zoom
Sway +2%ADS speed +15%
Black Razor HD Scope
6× zoom
Sway +3%ADS speed +20%
Black Razor HD Scope
6× zoom
Sway +3%ADS speed +20%
ACOG TA31D Scope on AK RSM
4× zoom
Sway +2%ADS speed +15%
ShAK 12.7 Foregrip
Vertical recoil -10%Horizontal recoil -8%Sway -15%Shake -15%ADS speed +10%
QD Stubby Grip
Vertical recoil -10%Horizontal recoil -8%Sway -15%Shake -15%ADS speed +10%
RK-4 Vertical Grip
Vertical recoil -5%Horizontal recoil -13%Sway -10%Shake -10%ADS speed +5%
RK-6 Vertical Grip
Vertical recoil -3%Horizontal recoil -15%Sway -8%Shake -8%ADS speed +3%
Zolfaqar Grip Pod (Bipod)
Vertical recoil -50%Horizontal recoil -50%Spread -70%Sway -70%Shake -70%ADS speed +3%Prone-only
RK-2 Vertical Grip
Vertical recoil -13%Horizontal recoil -5%Sway -18%Shake -18%ADS speed +15%
RK-1 Vertical Grip (B-25U)
Vertical recoil -10%Horizontal recoil -8%Sway -15%Shake -15%ADS speed +10%
OD AFG2 Angled Grip
Vertical recoil -3%Horizontal recoil -15%Sway -8%Shake -8%ADS speed +3%
RK-1 Vertical Grip (B-25U)
Vertical recoil -15%Horizontal recoil -3%Sway -20%Shake -20%ADS speed +20%
FVG-3B Grip
Vertical recoil -8%Horizontal recoil -10%Sway -13%Shake -13%ADS speed +8%
KAC Vertical Grip
Vertical recoil -13%Horizontal recoil -5%Sway -18%Shake -18%ADS speed +15%
GPS.02 Grip Pod
Vertical recoil -13%Horizontal recoil -5%Sway -18%Shake -18%ADS speed +15%
RK-5 Vertical Grip
Vertical recoil -8%Horizontal recoil -10%Sway -13%Shake -13%ADS speed +8%
RK-0 Vertical Grip
Vertical recoil -8%Horizontal recoil -10%Sway -13%Shake -13%ADS speed +8%
Tan AFG2 Angled Grip
Vertical recoil -3%Horizontal recoil -15%Sway -8%Shake -8%ADS speed +3%
KAC Tan Vertical Grip
Vertical recoil -13%Horizontal recoil -5%Sway -18%Shake -18%ADS speed +15%
GPS.02 Grip Pod (Bipod)
Vertical recoil -50%Horizontal recoil -50%Spread -70%Sway -70%Shake -70%ADS speed +3%Prone-only
XY 8.6 Bipod
Vertical recoil -60%Horizontal recoil -60%Spread -73%Sway -70%Shake -70%ADS speed +3%Prone-only
LG4 Vertical Grip
Vertical recoil -10%Horizontal recoil -8%Sway -15%Shake -15%ADS speed +10%
Grey AFG2 Angled Grip
Vertical recoil -3%Horizontal recoil -15%Sway -8%Shake -8%ADS speed +3%
Harris Bipod
Vertical recoil -60%Horizontal recoil -60%Spread -73%Sway -70%Shake -70%ADS speed +3%Prone-only
Zolfaqar Grip Pod
Vertical recoil -13%Horizontal recoil -5%Sway -18%Shake -18%ADS speed +15%
Grey AFG2 Angled Grip
Vertical recoil -3%Horizontal recoil -15%Sway -8%Shake -8%ADS speed +3%
CQR Tactical Grip
Vertical recoil -5%Horizontal recoil -13%Sway -10%Shake -10%ADS speed +5%
SHIFT Vertical Grip
Vertical recoil -5%Horizontal recoil -13%Sway -10%Shake -10%ADS speed +5%
2 blueprints
No blueprints found matching your search.
This item isn't placed in any loot table on this origin, so it doesn't drop from regular map spawns. Check the other tabs - it may still come from blueprints, vendors, hunted animals, vehicle wrecks, cases, or other sources listed above.
How loot works in Unturned
Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
BFG-50 AMR.dat
GUID 18a58607bce64df8b44d81e44976f0f2
Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 59575
// WeaponType AMR
Backward
Size_X 7
Size_Y 2
Size_Z 0.4
Size2_Z 0.6
Magazine 59576
Barrel 59579
Hook_Sight
Hook_Grip
Hook_Barrel
Ammo_Min 1
Ammo_Max 1
Safety
Semi
Attachment_Calibers 3
Attachment_Caliber_0 56100
Attachment_Caliber_1 56210
Attachment_Caliber_2 56101
Magazine_Calibers 1
Magazine_Caliber_0 56210
Requires_NonZero_Attachment_Caliber True
Unplace 0.26
Replace 0.76
Range 2000
Firerate 20
Action Break
Gunshot_Rolloff_Distance 900
Alert_Radius 144
Ballistic_Drop 0.000225
// Ballistic_Steps 95.238
Ballistic_Travel 19
Damage_Falloff_Range 0.027
Damage_Falloff_Max_Range 0.037
Damage_Falloff_Multiplier 0.9
Invulnerable
// 50 BMG
Player_Damage 99
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.86
Player_Spine_Multiplier 1.38
Player_Skull_Multiplier 2.8
Zombie_Damage 99
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.86
Zombie_Spine_Multiplier 1.38
Zombie_Skull_Multiplier 5.6
Animal_Damage 99
Animal_Leg_Multiplier 0.8
Animal_Spine_Multiplier 1.38
Animal_Skull_Multiplier 2.8
Barricade_Damage 140
Structure_Damage 125
Vehicle_Damage 60
Resource_Damage 140
Object_Damage 125
Durability 0.2
Equipable_Movement_Speed_Multiplier 0.94
Aiming_Movement_Speed_Multiplier 0.71
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.3
Spread_Aim 0
Spread_Hip 0.45
Spread_Midair 1.8
Spread_Swimming 1.6
Spread_Crouch 0.78
Spread_Prone 0.63
Recoil_Min_X 2
Recoil_Min_Y 16
Recoil_Max_X 2
Recoil_Max_Y 16
Recoil_Crouch 0.78
Recoil_Prone 0.63
Recoil_Midair 1.8
Recoil_Swimming 1.8
Recover_X 0.34
Recover_Y 0.34
Shake_Min_X -0.004
Shake_Min_Y -0.0015
Shake_Min_Z -0.02
Shake_Max_X 0.004
Shake_Max_Y -0.0025
Shake_Max_Z -0.04
Muzzle 55002
Shell 55003
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59575
Blueprint_1_Product 67
Blueprint_1_Products 7
Blueprint_1_Build 27