5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

500m

Range

41.67 RPS

Firerate

0.2%

Durability Loss per Shot

Sight, Barrel

Hooks

-4%

Movement Speed

-1.839 to 1.839 (60%)

Recoil X

6.39 to 6.39 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 30 21 14 16
Zombie 60 21 14 16
Animal 30 21 14 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 7
Vehicle 2
Resource 10
Object 12

Magazines (12)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

4 blueprints
Repair
0%
+
4 x
=
100%
Tool
=
3 x
Tool
Tool
M3 Super 90.dat
GUID 17178a873e09440a8959f6c51fbda7d6
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 59637

// WeaponType SG

Can_Use_Underwater True

Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.85

Magazine 58178

Hook_Sight
Hook_Barrel

Ammo_Min 1
Ammo_Max 8

Safety
Semi

Attachment_Calibers 3
Attachment_Caliber_0 56100
Attachment_Caliber_1 58025
Attachment_Caliber_2 56051

Magazine_Calibers 2
Magazine_Caliber_0 56064
Magazine_Caliber_1 56031

Requires_NonZero_Attachment_Caliber True
Should_Delete_Empty_Magazines True

Range 500
Firerate 1
Action Pump

RechamberAfterShotCount 1
RechamberAfterShotDelay 0.075
RechamberAfterMagazineAttached IfAmmoWasEmpty
RechamberAfterMagazineDetached Always

EjectAfterHammerDelay 0.076

Gunshot_Rolloff_Distance 750
Alert_Radius 72

Ballistic_Drop 0.00075
// Ballistic_Steps 33.33
Ballistic_Travel 13

Damage_Falloff_Range 0.022
Damage_Falloff_Max_Range 0.062
Damage_Falloff_Multiplier 0.5

// 12 Gauge
Player_Damage 21
Player_Leg_Multiplier 0.67
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.45

Zombie_Damage 21
Zombie_Leg_Multiplier 0.67
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 2.9

Animal_Damage 21
Animal_Leg_Multiplier 0.67
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.45

Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 2
Resource_Damage 10
Object_Damage 12

Durability 0.2

Equipable_Movement_Speed_Multiplier 0.96
Aiming_Movement_Speed_Multiplier 0.73
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.25

Spread_Aim 0.222
Spread_Hip 0.12
Spread_Midair 1.3
Spread_Swimming 1.1

Spread_Crouch 0.83
Spread_Prone 0.68

Recoil_Min_X -1.839
Recoil_Min_Y 6.39
Recoil_Max_X 1.839
Recoil_Max_Y 6.39

Recoil_Crouch 0.83
Recoil_Prone 0.68

Recoil_Midair 1.2
Recoil_Swimming 1.2

Recover_X 0.6
Recover_Y 0.6

Shake_Min_X 0.004
Shake_Min_Y -0.0115
Shake_Min_Z -0.05
Shake_Max_X 0.004
Shake_Max_Y -0.0115
Shake_Max_Z -0.065

Muzzle 55002

Shell 55042
EjectAfterHammerDelay 0.25

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59637
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27

// Switch Fire Mode
Blueprint_2_Type Tool
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 59637
Blueprint_2_State_Transfer
Blueprint_2_Product 59638
Blueprint_2_Products 1
Blueprint_2_Build 55043

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Text Switch Fire Mode
Action_0_Tooltip Change the current weapon's fire mode from pump-action to semi-auto.

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------