3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Safety
Firemodes
50m
Range
41.67 RPS
Firerate
0.1%
Durability Loss per Shot
Sight, Tactical
Hooks
0%
Movement Speed
-1 to 1 (500%)
Recoil X
1 to 1 (2,000%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 7 | 5 | 4 | 4 |
| Zombie | 30 | 22 | 19 | 19 |
| Animal | 7 | 4 | 4 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 2 |
| Structure | 2 |
| Vehicle | 12 |
| Resource | 2 |
| Object | 2 |
5 blueprints
No blueprints found matching your search.
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
Frost_SG_Sawed.dat
GUID 3fe922116171439890222a2f5ef302c2
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 36337
Quality_Min 85
Quality_Max 100
Size_X 3
Size_Y 2
Magazine 36524
Hook_Sight
Hook_Tactical
Ammo_Min 4
Ammo_Max 8
Safety
Bursts 2
Caliber 36003
Range 50
Firerate 0
Action Break
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0
Player_Damage 7
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 28
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 6
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 2
Structure_Damage 2
Vehicle_Damage 12
Resource_Damage 2
Object_Damage 2
Durability 0.1
Spread_Aim 0.7
Spread_Hip 0.225
Ballistic_Steps 1
Recoil_Min_X -1
Recoil_Min_Y -1
Recoil_Max_X 1
Recoil_Max_Y -1
Recover_X 5
Recover_Y 20
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.1
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.2
Muzzle 4
Blueprints 4
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36337
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 2
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36337
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 3
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Build 27
Blueprint_3_Type Tool
Blueprint_3_Supplies 1
Blueprint_3_Supply_0_ID 36336
Blueprint_3_Supply_0_Critical
Blueprint_3_State_Transfer
Blueprint_3_Build 27
Blueprint_3_Level 1
Blueprint_3_Skill Craft
Actions 3
Action_0_Type Blueprint
Action_0_Source 36336
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 3
Action_0_Text ▲Un-Saw Off
Action_0_Tooltip ▲Un-shorten the weapon's barrel
Action_1_Type Blueprint
Action_1_Source 36336
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Salvage
Action_2_Type Blueprint
Action_2_Source 36336
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 1
Action_2_Key Salvage