5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
500m
Range
5.21 RPS
Firerate
0.025%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
-10%
Movement Speed
8 to 10 (-100%)
Recoil X
20 to 30 (-100%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 100 | 45 | 27 | 27 |
| Zombie | 330 | 240 | 180 | 180 |
| Animal | 66 | 48 | 36 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 80 |
| Structure | 80 |
| Vehicle | 80 |
| Resource | 80 |
| Object | 80 |
5 blueprints
No blueprints found matching your search.
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
Frost_FAL_Skin.dat
GUID 6497f72a06e0490e9f1ba7aeb1f64762
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 36594
Size_X 5
Size_Y 2
Magazine 36131
Sight 36449
Grip 36450
Tactical 36445
Hook_Sight
Hook_Grip
Hook_Barrel
Hook_Tactical
Ammo_Min 8
Ammo_Max 16
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 36002
Attachment_Calibers 1
Attachment_Caliber_0 36013
Range 500
Firerate 8
Action Trigger
Gunshot_Rolloff_Distance 1000
Damage_Falloff_Range 0.5
Damage_Falloff_Multiplier 0
Equipable_Movement_Speed_Multiplier 0.9
Aim_In_Duration 0.3
Player_Damage 91
Player_Leg_Multiplier 0.3
Player_Arm_Multiplier 0.3
Player_Spine_Multiplier 0.5
Player_Skull_Multiplier 1.1
Zombie_Damage 300
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 60
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 80
Structure_Damage 80
Vehicle_Damage 80
Resource_Damage 80
Object_Damage 80
Durability 0.025
Spread_Aim 0.01
Spread_Hip 0.5
Recoil_Min_X 8
Recoil_Min_Y 20
Recoil_Max_X 10
Recoil_Max_Y 30
Recover_X -1
Recover_Y -1
Shake_Min_X -0.01
Shake_Min_Y 0.00075
Shake_Min_Z -0.15
Shake_Max_X -0.01
Shake_Max_Y 0.0005
Shake_Max_Z -0.1
Ballistic_Drop 0.0005
Muzzle 4
Blueprints 4
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36594
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 3
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36594
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 4
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal
Blueprint_2_Type Repair
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 36356
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Build 27
Blueprint_3_Type Gear
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 36150
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 36196
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Supply_1_Critical
Blueprint_3_State_Transfer
Blueprint_3_Build 27
Blueprint_3_Conditions 1
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 36574
Blueprint_3_Condition_0_Value True
Blueprint_3_Condition_0_Logic Equal