3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
500m
Range
13.89 RPS
Firerate
0.025%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
6 to 6 (80%)
Recoil X
6 to 6 (80%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 24 | 17 | 13 | 13 |
| Zombie | 110 | 80 | 60 | 60 |
| Animal | 22 | 16 | 12 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 40 |
| Structure | 40 |
| Vehicle | 40 |
| Resource | 40 |
| Object | 40 |
5 blueprints
No blueprints found matching your search.
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
Frost_Christopher_Skin.dat
GUID 0cf551d5c7a840a89e04c190d747556e
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 36596
Size_X 3
Size_Y 2
Magazine 36453
Grip 36538
Sight 36542
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 30
Ammo_Max 40
Safety
Semi
Bursts 3
Auto
Magazine_Calibers 1
Magazine_Caliber_0 36005
Attachment_Calibers 1
Attachment_Caliber_0 36013
Range 500
Firerate 3
Action Trigger
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0
Player_Damage 22
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 100
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 40
Structure_Damage 40
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 40
Durability 0.025
Spread_Aim 0.01
Spread_Hip 0.15
Recoil_Min_X 6
Recoil_Min_Y 6
Recoil_Max_X 6
Recoil_Max_Y 6
Recover_X 0.8
Recover_Y 0.8
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.03
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.015
Muzzle 3
Blueprints 4
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36596
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 2
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36596
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 3
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal
Blueprint_2_Type Repair
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 36356
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Build 27
Blueprint_3_Type Gear
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 36557
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 36196
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Supply_1_Critical
Blueprint_3_State_Transfer
Blueprint_3_Build 27
Blueprint_3_Conditions 1
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 36576
Blueprint_3_Condition_0_Value True
Blueprint_3_Condition_0_Logic Equal