5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

600m

Range

2.78 RPS

Firerate

0.5%

Durability Loss per Shot

Sight, Grip

Hooks

-10%

Movement Speed

-11 to 11 (95%)

Recoil X

34 to 34 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 235 94 47 47
Zombie 470 188 94 94
Animal 470 188 94 -
Structure Damage
Low Caliber
Damage
Barricade 96
Structure 96
Vehicle 96
Resource 188
Object 188

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
3 x
=
100%
Tool
=
5 x
PS_Railgun.dat
GUID 337df4eb81364f38abdb39627327a014
Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 19493

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Railgun.wav

Size_X 5
Size_Y 2
Size_Z 0.425

Equipable_Movement_Speed_Multiplier 0.9

Sight 19383
Magazine 19492
Grip 10587

Hook_Sight
Hook_Grip

Ammo_Min 8
Ammo_Max 16

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18835

Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18911
//Grip
Attachment_Caliber_1 18930

Unplace 0.1
Replace 0.666

Muzzle 19036

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements False

Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 20

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19493
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 5
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 600
Ballistic_Steps 60
Ballistic_Drop 0
Damage_Falloff_Multiplier 0.9
Damage_Falloff_Range 0.9
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1200

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam

Fire_Delay_Seconds 0.3

Aim_In_Duration 0.5

Firerate 15
Action Trigger

Player_Damage 94
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 2.5

Zombie_Damage 188
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 2.5

Animal_Damage 188
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 2.5

Barricade_Damage 96
Structure_Damage 96
Vehicle_Damage 96
Resource_Damage 188
Object_Damage 188

Durability 0.5

Recoil_Min_X -11
Recoil_Min_Y 34
Recoil_Max_X 11
Recoil_Max_Y 34

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.01
Shake_Min_Y -0.01
Shake_Min_Z -0.09
Shake_Max_X 0.01
Shake_Max_Y -0.02
Shake_Max_Z -0.10

Recoil_Midair 3

Spread_Aim 0.02
Spread_Hip 0.04
Spread_Midair 3