2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
40m
Range
8.33 RPS
Firerate
0.01%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
-3 to 3 (900%)
Recoil X
13 to 13 (600%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 18 | 9 | 8 | 8 |
| Zombie | 30 | 16 | 14 | 14 |
| Animal | 45 | 24 | 21 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 8 |
| Structure | 8 |
| Vehicle | 20 |
| Resource | 20 |
| Object | 20 |
22 blueprints
No blueprints found matching your search.
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
Masterkey_Sawed.dat
GUID e7b2765e9f004d31b8ee7fc148d6b8ff
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 25461
Size_X 2
Size_Y 2
Size_Z 0.56
Instantiated_Item_Name_Override BuakMasterkey
Should_Delete_Empty_Magazines false
Shell 25509
Replace 0.422
Unplace 0.204
Magazine 25532
Ammo_Min 1
Ammo_Max 2
Quality_Min 50
Safety
Semi
Caliber 25309
Requires_NonZero_Attachment_Caliber True
Alert_Radius 144
Range 40
Damage_Falloff_Range 0.33
Damage_Falloff_Max_Range 0.66
Damage_Falloff_Multiplier 0.5
Firerate 5
Action Break
Player_Damage 12
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5
Zombie_Damage 20
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.5
Animal_Damage 30
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.5
Barricade_Damage 8
Structure_Damage 8
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20
Durability .01
Wear 1
Spread_Aim 0.7
Spread_Hip 0.15
Ballistic_Steps 1
Recoil_Min_X -3
Recoil_Min_Y -13
Recoil_Max_X 3
Recoil_Max_Y -13
Recover_X 9
Recover_Y 6
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 4
Actions 10
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Paint Black
Action_1_Tooltip Add color with paint.
Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 3
Action_2_Text Paint Blue
Action_2_Tooltip Add color with paint.
Action_3_Type Blueprint
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 4
Action_3_Text Paint Green
Action_3_Tooltip Add color with paint.
Action_4_Type Blueprint
Action_4_Blueprints 1
Action_4_Blueprint_0_Index 5
Action_4_Text Paint Orange
Action_4_Tooltip Add color with paint.
Action_5_Type Blueprint
Action_5_Blueprints 1
Action_5_Blueprint_0_Index 6
Action_5_Text Paint Pink
Action_5_Tooltip Add color with paint.
Action_6_Type Blueprint
Action_6_Blueprints 1
Action_6_Blueprint_0_Index 7
Action_6_Text Paint Purple
Action_6_Tooltip Add color with paint.
Action_7_Type Blueprint
Action_7_Blueprints 1
Action_7_Blueprint_0_Index 8
Action_7_Text Paint Red
Action_7_Tooltip Add color with paint.
Action_8_Type Blueprint
Action_8_Blueprints 1
Action_8_Blueprint_0_Index 9
Action_8_Text Paint White
Action_8_Tooltip Add color with paint.
Action_9_Type Blueprint
Action_9_Blueprints 1
Action_9_Blueprint_0_Index 10
Action_9_Text Paint Yellow
Action_9_Tooltip Add color with paint.
Blueprints 12
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25377
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Tool 25376
Blueprint_0_Skill Repair
Blueprint_0_Level 1
Blueprint_0_Build 25527
Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 25461
Blueprint_1_Tool 25393
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 25310
Blueprint_1_Output_0_Amount 4
Blueprint_1_Output_1_ID 25312
Blueprint_1_Output_1_Amount 2
Blueprint_1_Build 25520
//Painting
//Black
Blueprint_2_Type Utilities
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 25461
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 25451
Blueprint_2_Supply_1_Critical
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 27168
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 25527
//Blue
Blueprint_3_Type Utilities
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 25461
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 25451
Blueprint_3_Supply_1_Critical
Blueprint_3_Outputs 1
Blueprint_3_Output_0_ID 27183
Blueprint_3_Output_0_Amount 1
Blueprint_3_State_Transfer
Blueprint_3_Build 25527
//Green
Blueprint_4_Type Utilities
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 25461
Blueprint_4_Supply_0_Critical
Blueprint_4_Supply_1_ID 25451
Blueprint_4_Supply_1_Critical
Blueprint_4_Outputs 1
Blueprint_4_Output_0_ID 27198
Blueprint_4_Output_0_Amount 1
Blueprint_4_State_Transfer
Blueprint_4_Build 25527
//Orange
Blueprint_5_Type Utilities
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 25461
Blueprint_5_Supply_0_Critical
Blueprint_5_Supply_1_ID 25451
Blueprint_5_Supply_1_Critical
Blueprint_5_Outputs 1
Blueprint_5_Output_0_ID 27213
Blueprint_5_Output_0_Amount 1
Blueprint_5_State_Transfer
Blueprint_5_Build 25527
//Pink
Blueprint_6_Type Utilities
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 25461
Blueprint_6_Supply_0_Critical
Blueprint_6_Supply_1_ID 25451
Blueprint_6_Supply_1_Critical
Blueprint_6_Outputs 1
Blueprint_6_Output_0_ID 27228
Blueprint_6_Output_0_Amount 1
Blueprint_6_State_Transfer
Blueprint_6_Build 25527
//Purple
Blueprint_7_Type Utilities
Blueprint_7_Supplies 2
Blueprint_7_Supply_0_ID 25461
Blueprint_7_Supply_0_Critical
Blueprint_7_Supply_1_ID 25451
Blueprint_7_Supply_1_Critical
Blueprint_7_Outputs 1
Blueprint_7_Output_0_ID 27243
Blueprint_7_Output_0_Amount 1
Blueprint_7_State_Transfer
Blueprint_7_Build 25527
//Red
Blueprint_8_Type Utilities
Blueprint_8_Supplies 2
Blueprint_8_Supply_0_ID 25461
Blueprint_8_Supply_0_Critical
Blueprint_8_Supply_1_ID 25451
Blueprint_8_Supply_1_Critical
Blueprint_8_Outputs 1
Blueprint_8_Output_0_ID 27258
Blueprint_8_Output_0_Amount 1
Blueprint_8_State_Transfer
Blueprint_8_Build 25527
//White
Blueprint_9_Type Utilities
Blueprint_9_Supplies 2
Blueprint_9_Supply_0_ID 25461
Blueprint_9_Supply_0_Critical
Blueprint_9_Supply_1_ID 25451
Blueprint_9_Supply_1_Critical
Blueprint_9_Outputs 1
Blueprint_9_Output_0_ID 27273
Blueprint_9_Output_0_Amount 1
Blueprint_9_State_Transfer
Blueprint_9_Build 25527
//Yellow
Blueprint_10_Type Utilities
Blueprint_10_Supplies 2
Blueprint_10_Supply_0_ID 25461
Blueprint_10_Supply_0_Critical
Blueprint_10_Supply_1_ID 25451
Blueprint_10_Supply_1_Critical
Blueprint_10_Outputs 1
Blueprint_10_Output_0_ID 27288
Blueprint_10_Output_0_Amount 1
Blueprint_10_State_Transfer
Blueprint_10_Build 25527
//SAWED
Blueprint_11_Type Utilities
Blueprint_11_Supplies 1
Blueprint_11_Supply_0_ID 25460
Blueprint_11_Supply_0_Critical
Blueprint_11_Tool 25393
Blueprint_11_Outputs 2
Blueprint_11_Output_0_ID 25461
Blueprint_11_Output_0_Amount 1
Blueprint_11_Output_1_ID 25310
Blueprint_11_Output_1_Amount 2
Blueprint_11_State_Transfer
Blueprint_11_Build 25527
Should_Delete_At_Zero_Quality True
EquipAudioClip Sounds/Items/Equip_Gun.wav