2 x 2 (4)
Inventory Size
200 HP
Health
HIGH
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
Spawn Id | Spawn Name | Items |
---|---|---|
21593 | SB BD Metal Shield 1 | 1 |
22264 | SB CoalMili Proper | 79 |
22304 | SB CoalMili Mechanic Supplies | 79 |
22303 | SB CoalMili Mechanic | 79 |
22181 | SB Overseer Locker | 76 |
22253 | SB OffLimits Proper | 65 |
22180 | SB Overseer Proper 0 | 60 |
21832 | SB Military ZD 0 | 46 |
21815 | SB Military Low Tier 0 | 44 |
21814 | SB Military Low Tier Green | 44 |
21840 | SB Military Low Tier Industrial Proper | 41 |
22257 | SB OffLimits Supplies | 21 |
21809 | SB Military Supplies 0 | 21 |
21828 | SB Military Supplies Common | 16 |
21875 | SB Metal Shields 0 | 2 |
21593 | SB BD Metal Shield 1 | 1 |
SB_Metal_Shield_1.dat
GUID 6baf93f1694244b58154805b82ff9845
Type Barricade
Rarity Uncommon
Useable Barricade
Build Barricade
ID 22249
Size_X 2
Size_Y 2
Size_Z 0.48
SalvageItem 6baf93f1694244b58154805b82ff9845
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 3a506cba15974411b8b54ddceaf453c3
Health 200
Range 6
Radius 0.5
Offset 1.05
Explosion 21508
Salvage_Duration_Multiplier 0.4
Blueprints
[
{
CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
InputItems
[
{
ID this
Critical true
}
]
OutputItems "4252523ccc4d4026be88471f80b8b848 x 6" // Metal
Searchable false
Effect "84347b13028340b8976033c08675d458" // Wrench
Map Limestone
}
{
CategoryTag "37b4c44746f2454dae25f3467b3ccd11" // Placables
InputItems
[
{
ID "4252523ccc4d4026be88471f80b8b848" // Metal
Amount 6
}
{
ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
Delete false
}
]
OutputItems this
Effect "84347b13028340b8976033c08675d458" // Wrench
Map Limestone
}
{
CategoryTag "37b4c44746f2454dae25f3467b3ccd11" // Placables
InputItems
[
{
ID this
Critical true
}
]
OutputItems "cc633f790e044b838716c6c782cc7e62" // Metal Shield (Offensive)
Searchable false
Effect "84347b13028340b8976033c08675d458" // Wrench
Map Limestone
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Text Convert
Action_0_Tooltip Turn into offensive shield variant.
Action_1_Type Blueprint
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Scrap
Action_1_Tooltip Turn into <color=#ffffff>Metal</color>
PlacementAudioClip Sounds/Placing/MetalPlacement.ogg
Has_Clip_Prefab false
Bypass_Pickup_Ownership True