2 x 2 (4)

Inventory Size

7m

Explosion Range

5 HP

Health

No

Repairable

Damage
Combat Damage
Damage
Player 250
Zombie 2,000
Animal 700
Vehicle 2,000
Structure Damage
Damage
Barricade 0
Structure 0
Resource 1,700
Object 1,300
-
+
+
=
-
6 x
+
+
3 x
+
=
SB_Demolition_Charge_0.dat
GUID 8802b7ba989444f2bff338a0629bf643
Type Charge
Rarity Legendary
Useable Barricade
Build Charge
ID 21783

Size_X 2
Size_Y 2
Size_Z 0.36

Use_Auto_Stat_Descriptions False

Health 5
Range 5
Offset 0.1

Player_Damage 250
Zombie_Damage 2000
Animal_Damage 700
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 2000
Resource_Damage 1700
Object_Damage 1300

Bypass_Pickup_Ownership True
Explosion_Launch_Speed 30

Range2 7
Explosion2 21755

Explosion 21508
Vulnerable
Unrepairable
Proof_Explosion

Has_Clip_Prefab false

Blueprints
[
	{
		CategoryTag "fc3f8cbc959e4cac8eeb615a2e7ecb68" // Explosives
		InputItems
		[
			{
				ID this
			}
			{
				ID "c5f198d2ac4949068db5e01db18d8a1f" // Glue
			}
			{
				ID "dad32bfc2c2b48e08e9a73ad904968e9" // Detonator
				Delete false
			}
		]
		OutputItems "c1d965e077e84cd4a5afeb2efb568dd5" // Breaching Charge
		RequiresNearbyCraftingTags
		[
			"8ab2f3c830e84318b86167386661f7bf" // Rewire Kit
		]
		Effect "5cb1b3041a47403c90ab0e8269dba17f" // SB_Explosives_Craft_00
		Map Limestone
	}
	{
		CategoryTag "fc3f8cbc959e4cac8eeb615a2e7ecb68" // Explosives
		InputItems
		[
			{
				ID "e604ac59e9e24d55b409c0ce056b2b18" // Explos
				Amount 6
			}
			{
				ID "b9d1b2ab815c47c3a7f1e538b45c73eb" // GPS
				Amount 1
			}
			{
				ID "3bc475f095014f3cb548ae9dc003cbe8" // Electronics
				Amount 3
			}
			{
				ID "e5442dd474c84923b35c921500388023" // Battery
				Amount 1
			}
		]
		OutputItems
		[
			{
				ID this
				Amount 1
			}
		]
		RequiresNearbyCraftingTags
		[
			"8ab2f3c830e84318b86167386661f7bf" // Rewire Kit
		]
		Effect "5cb1b3041a47403c90ab0e8269dba17f" // SB_Explosives_Craft_00
		Map Limestone
	}
]

Salvage_Duration_Multiplier 0.2

InspectAudioDef Sounds/Inspects/ChargeInspect.asset
EquipAudioClip Sounds/Equips/EquipCharge.ogg
PlacementAudioClip Sounds/Placing/ChargePlacement.wav

PlacementPreviewPrefab I/Plc/Raiding/SB_Demolition_Charge_0/Preview.prefab