3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto

Firemodes

700m

Range

20.84 RPS

Firerate

0.1%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

+7%

Movement Speed

-4 to 1 (50%)

Recoil X

0.5 to 1 (-250%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 21 14 7 7
Zombie 295 147 29 29
Animal 19 12 5 -
Structure Damage
Low Caliber
Damage
Barricade 25
Structure 25
Vehicle 25
Resource 25
Object 25

Magazines (2)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

-
+
3 x
+
=
-
-
+
=
2 x
-
+
=
-
SB_Pitbull_0.dat
GUID dc498a801e5946ed9eedd8cc4c21163b
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 21539

Equipable_Movement_Speed_Multiplier 1.07

Size_X 3
Size_Y 2
Size_Z 0.38

Magazine 21544
Grip 21540

Unplace 0.1
Replace 0.5

Muzzle 21566
Shell 21517

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 15
Ammo_Max 40

Attachment_Calibers 4
Attachment_Caliber_0 21504
Attachment_Caliber_1 21502
Attachment_Caliber_2 21506
Attachment_Caliber_3 21507

Magazine_Calibers 1
Magazine_Caliber_0 21505

Firerate 2

Semi
Auto
Damage_Falloff_Multiplier 0.85
Damage_Falloff_Range 0.0571
Damage_Falloff_Max_Range 0

Action Trigger

Player_Damage 18
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 295
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.15

Animal_Damage 18
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Barricade_Damage 25
Structure_Damage 25
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 25

Spread_Aim 0.15
Spread_Angle_Degrees 7

Recoil_Min_X -4
Recoil_Max_X 1

Recoil_Min_Y 0.5
Recoil_Max_Y 1

Recover_X 0.5
Recover_Y -2.5

// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint True
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 0.17
Recoil_Prone 2
Spread_Prone 0.85
Ammo_Per_Shot 1
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 48
Gunshot_Rolloff_Distance 600

EquipAudioClip Sounds/Equips/EquipGeneric.ogg

// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 0.1

Range 700
Ballistic_Steps 70
Ballistic_Travel 10
Bullet_Gravity_Multiplier 4.5

// Heavy Guns 0.4
// Standard 0.3
// Lightweight 0.2
Aim_In_Duration 0.2

Blueprints
[
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
			}
			{
				ID "4252523ccc4d4026be88471f80b8b848" // Metal
				Amount 3
			}
			{
				ID "43fd9a0e6f03458ba35e5fe2ff939647" // Hammer
				Delete false
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
				Critical true
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		OutputItems
		[
			"67b56684eebe4ab696dc8f966379a04f" // Gun Parts
			"4252523ccc4d4026be88471f80b8b848 x 2" // Metal
		]
		Searchable false
		Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
		Map Limestone
	}
	{
		CategoryTag "245ff36978c045b99b462571b14123a8" // Guns
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "5be00adfec8543249a2dcc9b29cc773c" // Compact Silencer Kit
				Critical true
			}
		]
		OutputItems "8b72db18ab664e79b4b65d3cc03aa897" // Pitbull SD
		StateTransfer true
		Searchable false
		Effect "916942541b9c48419a5c43b7aad8ce1e" // SB_Gun_Silence_0
		Rewards
		[
			{
				Type Achievement
				ID LS_Covert
			}
		]
		Map Limestone
	}
]

// Silence
Actions 2

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 3
Action_0_Text Silence
Action_0_Tooltip Use <color=#964bfa>Silencer Kit</color>.

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 2
Action_1_Blueprint_0_Link
Action_1_Text Scrap
Action_1_Tooltip Turn into <color=#1f871f>Gun Parts</color>.