4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi
Firemodes
700m
Range
10.42 RPS
Firerate
0.2%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-1 to 3.5 (50%)
Recoil X
0.8 to 1.2 (-250%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 37 | 24 | 12 | 12 |
Zombie | 354 | 177 | 35 | 35 |
Animal | 34 | 21 | 9 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 35 |
Structure | 35 |
Vehicle | 35 |
Resource | 35 |
Object | 35 |
SB_Eaglefire_0.dat
GUID 951a2794cca64bb88424cc8aaea533f0
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 21612
ReloadAudioClip I/Guns/ARs/E/SB_Eagle_0/Reload.ogg
Size_X 4
Size_Y 2
Size_Z 0.4
Magazine 371facfb1e83412da32c79c7d38ce76d
Grip 21623
Unplace 0.085
Replace 0.54
Muzzle 0
Shell 21518
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 9
Ammo_Max 25
Attachment_Calibers 5
Attachment_Caliber_0 21514
Attachment_Caliber_1 21502
Attachment_Caliber_2 21506
Attachment_Caliber_3 21507
Attachment_Caliber_4 21508
Magazine_Calibers 1
Magazine_Caliber_0 21509
Firerate 4
Semi
Bursts 3
Damage_Falloff_Multiplier 0.85
Damage_Falloff_Range 0.0571
Damage_Falloff_Max_Range 0
Action Trigger
Player_Damage 31
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 354
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.3
Animal_Damage 31
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1
Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 35
Resource_Damage 35
Object_Damage 35
Spread_Aim 0.03
Spread_Angle_Degrees 13
Recoil_Min_X 3.5
Recoil_Max_X -1
Recoil_Min_Y 0.8
Recoil_Max_Y 1.2
Recover_X 0.5
Recover_Y -2.5
// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint True
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 0.17
Recoil_Prone 2
Spread_Prone 0.85
Ammo_Per_Shot 1
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 64
Gunshot_Rolloff_Distance 800
EquipAudioClip Sounds/Equips/EquipGeneric.ogg
// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 0.2
Range 700
Ballistic_Steps 50
Ballistic_Travel 14
Bullet_Gravity_Multiplier 4
// Heavy Guns 0.4
// Standard 0.3
// Lightweight 0.2
Aim_In_Duration 0.3
Blueprints
[
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
Amount 3
}
{
ID "4252523ccc4d4026be88471f80b8b848" // Metal
Amount 5
}
{
ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
Delete false
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
Critical true
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
InputItems
[
{
ID this
Critical true
}
{
ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
Delete false
}
]
OutputItems
[
"67b56684eebe4ab696dc8f966379a04f" // Gun Parts
"4252523ccc4d4026be88471f80b8b848 x 2" // Metal
]
Searchable false
Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
Map Limestone
}
{
CategoryTag "245ff36978c045b99b462571b14123a8" // Guns
InputItems
[
{
ID this
Critical true
}
{
ID "7f82144a67734ab08acaa491b99c10d3" // Full-Spectrum Silencer Kit
Critical true
}
]
OutputItems "456d1300ae01441ebf733193725eca70" // Eaglefire SD
StateTransfer true
Searchable false
Effect "916942541b9c48419a5c43b7aad8ce1e" // SB_Gun_Silence_0
Rewards
[
{
Type Achievement
ID LS_Covert
}
]
Map Limestone
}
]
// Silence
Actions 2
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 3
Action_0_Text Silence
Action_0_Tooltip Use <color=#964bfa>Silencer Kit</color>.
Action_1_Type Blueprint
Action_1_Blueprint_0_Index 2
Action_1_Blueprint_0_Link
Action_1_Text Scrap
Action_1_Tooltip Turn into <color=#1f871f>Gun Parts</color>.