4 x 2 (8)

Inventory Size

Tertiary

Hand Slot

Semi

Firemodes

12m

Range

41.67 RPS

Firerate

0%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

12 to 15 (125%)

Recoil X

25 to 30 (125%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 0 0 0 0
Zombie 0 0 0 0
Animal 0 0 0 -
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Vehicle 1,400
Resource 500
Object 1,655

Magazines (1)

Magazines that can be attached to this weapon

-
+
=
3 x
SB_Law_0.dat
GUID 27f24a4f8aac4af4ade9e3d3c165299e
Type Gun
Rarity Epic
Useable Gun
Slot Tertiary
ID 21633

Ballistic_Force 4110

Ammo_Per_Shot 1

Magazine 21632

Ammo_Min 1
Ammo_Max 1

Aim_In_Duration 0.34
Aiming_Movement_Speed_Multiplier 0.8

Size_X 4
Size_Y 2
Size_Z 0.4

Semi

Shell 0

Caliber 21632

Allow_Magazine_Change False

Player_Damage 95
Zombie_Damage 1600
Animal_Damage 300
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 1400
Resource_Damage 500
Object_Damage 1655
Range 12
Explosion 21559

Zombie_Ragdoll_Force_Multiplier 0.5

Projectile_Explosion_Launch_Speed 5

Firerate 1
Action Rocket

Spread_Aim 0.02
Spread_Angle_Degrees 8

Recoil_Min_X 12
Recoil_Min_Y 25
Recoil_Max_X 15
Recoil_Max_Y 30

Recover_X 1.25
Recover_Y 1.25

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.00025

EquipAudioClip Sounds/Equips/EquipLaw.ogg

// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint True
Recoil_Crouch 0.9
Spread_Crouch 0.35
Recoil_Prone 2
Spread_Prone 0.85
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Requires_NonZero_Attachment_Caliber True
// Constants End
Muzzle 21550

Quality_Min 100
Quality_Max 100
Durability 0

Alert_Radius 64
Gunshot_Rolloff_Distance 1000

Wear 0

Blueprints
[
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		OutputItems
		[
			"67b56684eebe4ab696dc8f966379a04f" // Gun Parts
			"4252523ccc4d4026be88471f80b8b848 x 3" // Metal
		]
		Searchable false
		Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
		Map Limestone
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#1f871f>Gun Parts</color>.