5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

700m

Range

4.17 RPS

Firerate

1%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

-25%

Movement Speed

1 to 1 (50%)

Recoil X

2 to 2.2 (-250%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 169 112 56 56
Zombie 1,310 655 131 131
Animal 276 161 69 -
Structure Damage
Low Caliber
Damage
Barricade 280
Structure 280
Vehicle 500
Resource 200
Object 200

Magazines (2)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

-
3 x
+
+
=
-
-
+
=
6 x
SB_Nightcrawler_0.dat
GUID 4757cf99684f4c6aa4ec2646fe24ead1
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 21676

Equipable_Movement_Speed_Multiplier 0.75

Size_X 5
Size_Y 2
Size_Z 0.45

Sight 21677
Magazine 21773
Grip 21701

EjectAfterReloadingDelay 0.16

Unplace 0
Replace 0
EquipableModelParent SpineHook

CasingEjectCountAfterReload 1
Muzzle 21562
Shell 21520

Hook_Sight
Hook_Tactical
Hook_Barrel

Ammo_Min 1
Ammo_Max 1

Attachment_Calibers 5
Attachment_Caliber_0 21514
Attachment_Caliber_1 21502
Attachment_Caliber_2 21506
Attachment_Caliber_3 21507
Attachment_Caliber_4 21508

Magazine_Calibers 1
Magazine_Caliber_0 21516

Firerate 10

Semi

Action Trigger

Player_Damage 141
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 1310
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.1

Animal_Damage 230
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.2

Barricade_Damage 280
Structure_Damage 280
Vehicle_Damage 500
Resource_Damage 200
Object_Damage 200

Spread_Aim 0.01
Spread_Angle_Degrees 16

Recoil_Min_X 1
Recoil_Max_X 1

Recoil_Min_Y 2
Recoil_Max_Y 2.2

Recover_X 0.5
Recover_Y -2.5

// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint False
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 0.17
Recoil_Prone 2
Spread_Prone 0.85
Ammo_Per_Shot 1
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 64
Gunshot_Rolloff_Distance 800

EquipAudioClip Sounds/Equips/EquipSniper_2.wav

// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 1

Range 700
Ballistic_Steps 50
Ballistic_Travel 14
Bullet_Gravity_Multiplier 3

// Heavy Guns 0.4
// Standard 0.3
// Lightweight 0.2
Aim_In_Duration 0.4

Blueprints
[
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
				Amount 3
			}
			{
				ID "1af1b0915f2649bcbe6d75344133c896" // Stack Of Metal
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
				Critical true
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		OutputItems
		[
			"67b56684eebe4ab696dc8f966379a04f" // Gun Parts
			"4252523ccc4d4026be88471f80b8b848 x 6" // Metal
		]
		Searchable false
		Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
		Map Limestone
	}
]

// Scrap
Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#1f871f>Gun Parts</color>.