5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

700m

Range

8.33 RPS

Firerate

0.3%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-2.3 to 2.7 (50%)

Recoil X

1.6 to 2 (-250%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 72 48 24 24
Zombie 590 295 59 59
Animal 66 42 18 -
Structure Damage
Low Caliber
Damage
Barricade 100
Structure 100
Vehicle 90
Resource 100
Object 100

Magazines (3)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

-
3 x
+
+
=
-
-
+
=
4 x
SB_Bloodhound_0.dat
GUID 13b9f3f95ef94d67a198db4704bb7e3d
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 21678

Size_X 5
Size_Y 2
Size_Z 0.37

Magazine 21732
Grip 21679

Unplace 0.14
Replace 0.6

Muzzle 21578
Shell 21565

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 5
Ammo_Max 20

Attachment_Calibers 5
Attachment_Caliber_0 21517
Attachment_Caliber_1 21502
Attachment_Caliber_2 21506
Attachment_Caliber_3 21507
Attachment_Caliber_4 21508

Magazine_Calibers 1
Magazine_Caliber_0 21513

Firerate 5

Semi
Damage_Falloff_Multiplier 0.85
Damage_Falloff_Range 0.0571
Damage_Falloff_Max_Range 0

Action Trigger

Player_Damage 60
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 590
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.18

Animal_Damage 60
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Barricade_Damage 100
Structure_Damage 100
Vehicle_Damage 90
Resource_Damage 100
Object_Damage 100

Spread_Aim 0.015
Spread_Angle_Degrees 16

Recoil_Min_X -2.3
Recoil_Max_X 2.7

Recoil_Min_Y 1.6
Recoil_Max_Y 2

Recover_X 0.5
Recover_Y -2.5

// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint False
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 0.17
Recoil_Prone 2
Spread_Prone 0.85
Ammo_Per_Shot 1
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 64
Gunshot_Rolloff_Distance 800

EquipAudioClip Sounds/Equips/EquipSniper.wav

// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 0.3

Range 700
Ballistic_Steps 50
Ballistic_Travel 14
Bullet_Gravity_Multiplier 3

Aim_In_Duration 0.44

Blueprints
[
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
				Amount 3
			}
			{
				ID "1af1b0915f2649bcbe6d75344133c896" // Stack Of Metal
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
				Critical true
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		OutputItems
		[
			"67b56684eebe4ab696dc8f966379a04f" // Gun Parts
			"4252523ccc4d4026be88471f80b8b848 x 4" // Metal
		]
		Searchable false
		Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
		Map Limestone
	}
]

// Scrap
Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#1f871f>Gun Parts</color>.