5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

700m

Range

2.32 RPS

Firerate

1.5%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

-10%

Movement Speed

1 to 1 (50%)

Recoil X

2 to 2.2 (-250%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 156 104 52 52
Zombie 1,310 655 131 131
Animal 286 182 78 -
Structure Damage
Low Caliber
Damage
Barricade 200
Structure 200
Vehicle 300
Resource 200
Object 200

Magazines (2)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

-
5 x
+
+
=
-
-
-
-
+
+
=
SB_Echo_S_0.dat
GUID 3fd88346dc3e422f82917dd20f82211a
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 21705

HammerAudioClip I/Guns/Snipers/SB_Echo_0/Hammer.ogg
ReloadAudioClip I/Guns/Snipers/SB_Echo_0/Reload.ogg

Equipable_Movement_Speed_Multiplier 0.9
EjectAfterHammerDelay 0.47

Unplace 0.3
Replace 0.5
EquipableModelParent SpineHook

Size_X 5
Size_Y 2
Size_Z 0.45

Grip 21701
Barrel 21707

Muzzle 21767
Shell 21520

Hook_Sight
Hook_Tactical
Hook_Barrel

Ammo_Min 0
Ammo_Max 0

Attachment_Calibers 4
Attachment_Caliber_0 21508
Attachment_Caliber_1 21502
Attachment_Caliber_2 21506
Attachment_Caliber_3 21507

Magazine_Calibers 1
Magazine_Caliber_0 21522

Firerate 18

Semi
Damage_Falloff_Multiplier 0.9
Damage_Falloff_Range 0.0571
Damage_Falloff_Max_Range 0

Action Bolt

Player_Damage 130
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 1310
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.1

Animal_Damage 260
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Barricade_Damage 200
Structure_Damage 200
Vehicle_Damage 300
Resource_Damage 200
Object_Damage 200

Spread_Aim 0.01
Spread_Angle_Degrees 16

Recoil_Min_X 1
Recoil_Max_X 1

Recoil_Min_Y 2
Recoil_Max_Y 2.2

Recover_X 0.5
Recover_Y -2.5

// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint False
Shake_Min_X -0.03
Shake_Max_X 0.03
Shake_Min_Y -0.06
Shake_Max_Y -0.06
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 0.17
Recoil_Prone 2
Spread_Prone 0.85
Ammo_Per_Shot 1
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 32
Gunshot_Rolloff_Distance 600

EquipAudioClip Sounds/Equips/EquipSniper.wav

// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 1.5

Range 700
Ballistic_Steps 50
Ballistic_Travel 14
Bullet_Gravity_Multiplier 2.9

// Heavy Guns 0.4
// Standard 0.3
// Lightweight 0.2
Aim_In_Duration 0.4

Blueprints
[
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
				Amount 5
			}
			{
				ID "1af1b0915f2649bcbe6d75344133c896" // Stack Of Metal
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
]