3 x 3 (9)

Inventory Size

Tertiary

Hand Slot

Semi

Firemodes

10m

Range

41.67 RPS

Firerate

0%

Durability Loss per Shot

-

Hooks

-33%

Movement Speed

12 to 15 (100%)

Recoil X

25 to 30 (100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 0 0 0 0
Zombie 0 0 0 0
Animal 0 0 0 -
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Vehicle 59
Resource 75
Object 75

Magazines (1)

Magazines that can be attached to this weapon

-
+
=
2 x
4 x
SB_Mortar_0.dat
GUID 1f895b330f4149bebbf27fc5f2686db8
Type Gun
Rarity Legendary
Useable Gun
Slot Tertiary
ID 22176

Projectile_Explosion_Launch_Speed 0
Ballistic_Force 2010

Range_Rangefinder 500

Ammo_Per_Shot 1

Tactical 22175
Magazine 22174
Sight 22177

Ammo_Min 1
Ammo_Max 1

Aim_In_Duration 0.5
Aiming_Movement_Speed_Multiplier 0.75

Equipable_Movement_Speed_Multiplier 0.67

Size_X 3
Size_Y 3
Size_Z 0.8

Semi

Shell 0

Caliber 22174

Player_Damage 55
Zombie_Damage 1600
Animal_Damage 100
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 59
Resource_Damage 75
Object_Damage 75

Range 10
Explosion 21621

Firerate 1
Action Rocket

Spread_Aim 0.01
Spread_Angle_Degrees 90

Recoil_Min_X 12
Recoil_Min_Y 25
Recoil_Max_X 15
Recoil_Max_Y 30

Recover_X 1
Recover_Y 1

Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z 0
Shake_Max_Z 0

EquipAudioClip Sounds/Equips/EquipMortar.ogg

// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
BladeIDs 2
BladeID_0 0
BladeID_1 248
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint False
Recoil_Midair 5
Spread_Midair 10
Recoil_Crouch 0.3
Spread_Crouch 0.35
Recoil_Prone 2
Spread_Prone 0.85
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Requires_NonZero_Attachment_Caliber True
// Constants End
Muzzle 21617

Quality_Min 100
Quality_Max 100
Durability 0

Alert_Radius 64
Gunshot_Rolloff_Distance 1300

Wear 0

Blueprints
[
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		OutputItems
		[
			"67b56684eebe4ab696dc8f966379a04f x 2" // Gun Parts
			"4252523ccc4d4026be88471f80b8b848 x 4" // Metal
		]
		Searchable false
		Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
		Map Limestone
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#1f871f>Gun Parts</color>.