2 x 1 (2)
Inventory Size
Any
Hand Slot
Semi
Firemodes
700m
Range
10.42 RPS
Firerate
0.2%
Durability Loss per Shot
Tactical, Barrel
Hooks
+7%
Movement Speed
-1.75 to 1.75 (50%)
Recoil X
2 to 5 (-250%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 44 | 29 | 14 | 14 |
Zombie | 400 | 200 | 40 | 40 |
Animal | 63 | 40 | 17 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 35 |
Structure | 35 |
Vehicle | 35 |
Resource | 35 |
Object | 35 |
Spawn Id | Spawn Name | Items |
---|---|---|
22286 | SB Stomach Misc | 182 |
22149 | SB Crate Drops Mix | 174 |
22268 | SB Stomach 0 | 168 |
22269 | SB Stomach 1 | 168 |
22325 | SB Suitcase Loot 0 | 162 |
22147 | SB Crate Drops Weaponry | 155 |
21943 | SB Cursed Eagle 00 | 126 |
21880 | SB Civilian Proper 0 | 97 |
22106 | SB Civi ZD 0 | 92 |
22122 | SB T Park ZD 0 | 92 |
22317 | SB Motel Note 0 | 92 |
22171 | SB T Park Proper 0 | 89 |
21945 | SB James GS Backroom 0 | 67 |
22160 | SB Crate Drops Guns | 64 |
22166 | SB T Park Weaponry | 63 |
21952 | SB Farm Proper 0 | 63 |
22248 | SB Farm ZD | 59 |
22274 | SB PostPackage Co 0 | 55 |
21965 | SB Farm Low Proper 0 | 47 |
22041 | SB Gunshop Guns 0 | 41 |
22117 | SB Suit ZD 0 | 28 |
21962 | SB Farm Weaponry 0 | 27 |
22167 | SB T Park Guns | 23 |
21881 | SB Civilian Guns 0 | 23 |
22189 | SB KM Surv | 22 |
21991 | SB Handguns Caches 0 | 21 |
22042 | SB Gunshop Pistol 0 | 16 |
21935 | SB Evidence Locker Guns 0 | 16 |
22165 | SB T Park Handguns 0 | 14 |
21958 | SB Farm Guns | 12 |
21885 | SB Civilian Guns 1 | 10 |
21923 | SB Civilian Handguns 0 | 4 |
21963 | SB Farm Handguns 0 | 3 |
21925 | SB Millenarys 0 | 2 |
SB_Millenary_0.dat
GUID dd82d664bfd14233b87ca3707e71deae
Type Gun
Rarity Uncommon
Useable Gun
Slot Any
ID 22311
Equipable_Movement_Speed_Multiplier 1.07
Size_X 2
Size_Y 1
Size_Z 0.29
Magazine 22217
Unplace 0.01
Replace 0.6
Muzzle 21549
Shell 21517
Hook_Tactical
Hook_Barrel
Ammo_Min 3
Ammo_Max 8
Attachment_Calibers 2
Attachment_Caliber_0 21506
Attachment_Caliber_1 21507
Magazine_Calibers 1
Magazine_Caliber_0 21526
Firerate 4
Semi
Damage_Falloff_Multiplier 0.85
Damage_Falloff_Range 0.0571
Damage_Falloff_Max_Range 0
Action Trigger
Player_Damage 37
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 400
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.3
Animal_Damage 58
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1
Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 35
Resource_Damage 35
Object_Damage 35
Spread_Aim 0.18
Spread_Angle_Degrees 2.75
Recoil_Min_X -1.75
Recoil_Max_X 1.75
Recoil_Min_Y 2
Recoil_Max_Y 5
Recover_X 0.5
Recover_Y -2.5
// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater True
Spread_Swimming 1.3
Recoil_Swimming 2
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint True
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 0.17
Ammo_Per_Shot 1
Recoil_Prone 2
Spread_Prone 0.85
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 48
Gunshot_Rolloff_Distance 600
EquipAudioClip Sounds/Equips/EquipHandgun.wav
// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 0.2
Range 700
Ballistic_Steps 70
Ballistic_Travel 10
Bullet_Gravity_Multiplier 3
// Heavy Guns 0.4
// Standard 0.3
// Lightweight 0.2
Aim_In_Duration 0.2
Blueprints
[
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
}
{
ID "4252523ccc4d4026be88471f80b8b848" // Metal
Amount 2
}
{
ID "43fd9a0e6f03458ba35e5fe2ff939647" // Hammer
Delete false
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
Critical true
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
InputItems
[
{
ID this
Critical true
}
{
ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
Delete false
}
]
OutputItems
[
"67b56684eebe4ab696dc8f966379a04f" // Gun Parts
"4252523ccc4d4026be88471f80b8b848" // Metal
]
Searchable false
Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
Map Limestone
}
]
// Scrap
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#1f871f>Gun Parts</color>.