2 x 1 (2)

Inventory Size

Any

Hand Slot

Auto

Firemodes

700m

Range

20.84 RPS

Firerate

0.3%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

+7%

Movement Speed

-2.75 to 1.5 (50%)

Recoil X

1 to 2.25 (-250%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 18 12 6 6
Zombie 295 147 29 29
Animal 26 16 7 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 20
Vehicle 20
Resource 20
Object 20

Magazines (3)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

-
+
=
SB_Ghost_Cobra_Yellow_1.dat
GUID cec2ccf53bc34080bd5767b0323423a2
Type Gun
Rarity Uncommon
Useable Gun
Slot Any
ID 22319

Equipable_Movement_Speed_Multiplier 1.07

ReloadAudioClip I/Guns/HGs/SB_Cobra_0/Reload.ogg
ShootAudioClip I/Guns/HGs/SB_Cobra_0/Shoot.ogg

Size_X 2
Size_Y 1
Size_Z 0.29

Magazine 14fe65d4371c4ef1b4609921acb52e0d

Unplace 0.01
Replace 0.6

Muzzle 21549
Shell 21517

Hook_Tactical
Hook_Grip
Hook_Barrel
Hook_Sight

Ammo_Min 9
Ammo_Max 12

Attachment_Calibers 3
Attachment_Caliber_0 21524
Attachment_Caliber_1 21506
Attachment_Caliber_2 21507

Magazine_Calibers 1
Magazine_Caliber_0 21523

Firerate 2

Auto
Damage_Falloff_Multiplier 0.85
Damage_Falloff_Range 0.0571
Damage_Falloff_Max_Range 0

Action Trigger

Player_Damage 15
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 295
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.15

Animal_Damage 24
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20

Spread_Aim 0.4
Spread_Angle_Degrees 6

Recoil_Min_X -2.75
Recoil_Max_X 1.5

Recoil_Min_Y 1
Recoil_Max_Y 2.25

Recover_X 0.5
Recover_Y -2.5

// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater True
Spread_Swimming 1.3
Recoil_Swimming 2
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint True
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 0.17
Ammo_Per_Shot 1
Recoil_Prone 2
Spread_Prone 0.85
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 48
Gunshot_Rolloff_Distance 600

EquipAudioClip Sounds/Equips/EquipHandgun.wav

// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 0.3

Range 700
Ballistic_Steps 70
Ballistic_Travel 10
Bullet_Gravity_Multiplier 3

// Heavy Guns 0.4
// Standard 0.3
// Lightweight 0.2
Aim_In_Duration 0.15

Blueprints
[
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		OutputItems "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
		Searchable false
		Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
		Map Limestone
	}
]

// Scrap
Actions 0

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#1f871f>Gun Parts</color>.