2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi
Firemodes
700m
Range
2.32 RPS
Firerate
0.4%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
-10%
Movement Speed
-3 to 4 (50%)
Recoil X
4 to 6 (-250%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 76 | 51 | 25 | 25 |
Zombie | 900 | 450 | 90 | 90 |
Animal | 184 | 117 | 50 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 100 |
Structure | 100 |
Vehicle | 100 |
Resource | 100 |
Object | 100 |
Spawn Id | Spawn Name | Items |
---|---|---|
22149 | SB Crate Drops Mix | 174 |
22147 | SB Crate Drops Weaponry | 155 |
22160 | SB Crate Drops Guns | 64 |
21952 | SB Farm Proper 0 | 63 |
22248 | SB Farm ZD | 59 |
21965 | SB Farm Low Proper 0 | 47 |
21962 | SB Farm Weaponry 0 | 27 |
21935 | SB Evidence Locker Guns 0 | 16 |
21958 | SB Farm Guns | 12 |
21960 | SB Varlets 0 | 2 |
SB_Varlet_Pistol.dat
GUID 3dfb1def5707419ba9d75897b1549120
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 22320
HammerAudioClip I/Guns/Snipers/SB_Varlet_0/Hammer.ogg
ReloadAudioClip I/Guns/Snipers/SB_Varlet_0/Reload.ogg
ShootAudioClip I/Guns/Snipers/SB_Varlet_0/Shoot.ogg
Equipable_Movement_Speed_Multiplier 0.9
EjectAfterHammerDelay 0.52
EquipableModelParent SpineHook
Unplace 0.14
Replace 0.86
Size_X 2
Size_Y 2
Size_Z 0.44
Magazine 21697
Grip 21698
Muzzle 21615
Shell 21520
Hook_Sight
Hook_Tactical
Hook_Barrel
Hook_Grip
Ammo_Min 1
Ammo_Max 5
Attachment_Calibers 5
Attachment_Caliber_0 21521
Attachment_Caliber_1 21502
Attachment_Caliber_2 21506
Attachment_Caliber_3 21507
Attachment_Caliber_4 21508
Magazine_Calibers 1
Magazine_Caliber_0 21520
Firerate 18
Semi
Damage_Falloff_Multiplier 0.9
Damage_Falloff_Range 0.0571
Damage_Falloff_Max_Range 0
Action Bolt
Player_Damage 64
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 900
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.18
Animal_Damage 168
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1
Barricade_Damage 100
Structure_Damage 100
Vehicle_Damage 100
Resource_Damage 100
Object_Damage 100
Spread_Aim 0.6
Spread_Angle_Degrees 6
Recoil_Min_X -3
Recoil_Max_X 4
Recoil_Min_Y 4
Recoil_Max_Y 6
Recover_X 0.5
Recover_Y -2.5
// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint True
Shake_Min_X -0.03
Shake_Max_X 0.03
Shake_Min_Y -0.06
Shake_Max_Y -0.06
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 0.17
Recoil_Prone 2
Spread_Prone 0.85
Ammo_Per_Shot 1
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 64
Gunshot_Rolloff_Distance 800
EquipAudioClip Sounds/Equips/EquipSniper.wav
// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 0.4
Range 700
Ballistic_Steps 70
Ballistic_Travel 10
Bullet_Gravity_Multiplier 4
// Heavy Guns 0.4
// Standard 0.3
// Lightweight 0.2
Aim_In_Duration 0.2
Blueprints
[
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
Amount 2
}
{
ID "1af1b0915f2649bcbe6d75344133c896" // Stack Of Metal
Amount 2
}
{
ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
Delete false
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
Critical true
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
InputItems
[
{
ID this
Critical true
}
{
ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
Delete false
}
]
OutputItems
[
"67b56684eebe4ab696dc8f966379a04f" // Gun Parts
"4252523ccc4d4026be88471f80b8b848 x 3" // Metal
]
Searchable false
Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
Map Limestone
}
]
// Scrap
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#1f871f>Gun Parts</color>.