4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

700m

Range

10.42 RPS

Firerate

0.2%

Durability Loss per Shot

Tactical, Barrel

Hooks

0%

Movement Speed

-0.37 to 1.295 (50%)

Recoil X

0.296 to 0.444 (-250%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 38 25 12 12
Zombie 354 177 35 35
Animal 35 22 9 -
Structure Damage
Low Caliber
Damage
Barricade 35
Structure 35
Vehicle 35
Resource 35
Object 35

Magazines (8)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

-
3 x
+
5 x
+
=
-
-
+
=
2 x
-
+
=
-
SB_Retro_Eagle_0.dat
GUID 080d9abf178d49ceb5290248c8e5f009
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 22322

ReloadAudioClip I/Guns/ARs/E/SB_Eagle_0/Reload.ogg
ShootAudioClip I/Guns/ARs/E/SB_Eaglefire_0/Shoot.ogg

Size_X 4
Size_Y 2
Size_Z 0.44

Magazine 371facfb1e83412da32c79c7d38ce76d

Unplace 0.085
Replace 0.54

Muzzle 21545
Shell 21518

Hook_Tactical
Hook_Barrel

Ammo_Min 9
Ammo_Max 25

Attachment_Calibers 2
Attachment_Caliber_0 21506
Attachment_Caliber_1 21507

Magazine_Calibers 1
Magazine_Caliber_0 21509

Firerate 4

Semi
Bursts 3
Damage_Falloff_Multiplier 0.85
Damage_Falloff_Range 0.0571
Damage_Falloff_Max_Range 0

Action Trigger

Player_Damage 32
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 354
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.3

Animal_Damage 32
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 35
Resource_Damage 35
Object_Damage 35

Spread_Aim 0.0012
Spread_Angle_Degrees 5.2

Recoil_Min_X 1.295
Recoil_Max_X -0.37

Recoil_Min_Y 0.296
Recoil_Max_Y 0.444

Recover_X 0.5
Recover_Y -2.5

// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint True
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 0.17
Recoil_Prone 2
Spread_Prone 0.85
Ammo_Per_Shot 1
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 64
Gunshot_Rolloff_Distance 800

EquipAudioClip Sounds/Equips/EquipGeneric.ogg

// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 0.2

Range 700
Ballistic_Steps 50
Ballistic_Travel 14
Bullet_Gravity_Multiplier 3

// Heavy Guns 0.4
// Standard 0.3
// Lightweight 0.2
Aim_In_Duration 0.35

Blueprints
[
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
				Amount 3
			}
			{
				ID "4252523ccc4d4026be88471f80b8b848" // Metal
				Amount 5
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
				Critical true
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		OutputItems
		[
			"67b56684eebe4ab696dc8f966379a04f" // Gun Parts
			"4252523ccc4d4026be88471f80b8b848 x 2" // Metal
		]
		Searchable false
		Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
		Map Limestone
	}
	{
		CategoryTag "245ff36978c045b99b462571b14123a8" // Guns
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "7f82144a67734ab08acaa491b99c10d3" // Full-Spectrum Silencer Kit
				Critical true
			}
		]
		OutputItems "aaf3c8beb2a9437086b349634e195793" // Retro Eagle SD
		StateTransfer true
		Searchable false
		Effect "916942541b9c48419a5c43b7aad8ce1e" // SB_Gun_Silence_0
		Rewards
		[
			{
				Type Achievement
				ID LS_Covert
			}
		]
		Map Limestone
	}
]

// Silence
Actions 2

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 3
Action_0_Text Silence
Action_0_Tooltip Use <color=#964bfa>Silencer Kit</color>.

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 2
Action_1_Blueprint_0_Link
Action_1_Text Scrap
Action_1_Tooltip Turn into <color=#1f871f>Gun Parts</color>.