2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi

Firemodes

700m

Range

13.89 RPS

Firerate

0.2%

Durability Loss per Shot

Sight, Tactical

Hooks

+7%

Movement Speed

-1.5 to 2.75 (50%)

Recoil X

2 to 3 (-250%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 48 32 16 16
Zombie 354 177 35 35
Animal 41 26 11 -
Structure Damage
Low Caliber
Damage
Barricade 35
Structure 35
Vehicle 35
Resource 35
Object 35

Magazines (8)

Magazines that can be attached to this weapon

-
3 x
+
5 x
+
=
-
-
+
=
2 x
-
+
=
-
SB_Wild_Eagle_0.dat
GUID 3a7b3444e83e4166b8f2f2af219dba91
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 22324

ReloadAudioClip I/Guns/ARs/E/SB_Eagle_0/Reload.ogg
ShootAudioClip I/Guns/ARs/E/SB_Eagle_0/Shoot.ogg

Equipable_Movement_Speed_Multiplier 1.07

Size_X 2
Size_Y 2
Size_Z 0.45

Magazine 371facfb1e83412da32c79c7d38ce76d

Unplace 0.085
Replace 0.54

Muzzle 21545
Shell 21518

Hook_Sight
Hook_Tactical

Ammo_Min 9
Ammo_Max 25

Attachment_Calibers 5
Attachment_Caliber_0 21514
Attachment_Caliber_1 21502
Attachment_Caliber_2 21506
Attachment_Caliber_3 21507
Attachment_Caliber_4 21508

Magazine_Calibers 1
Magazine_Caliber_0 21509

Firerate 3

Semi
Damage_Falloff_Multiplier 0.85
Damage_Falloff_Range 0.0571
Damage_Falloff_Max_Range 0

Action Trigger

Player_Damage 40
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 354
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.3

Animal_Damage 38
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 35
Resource_Damage 35
Object_Damage 35

Spread_Aim 0.17
Spread_Angle_Degrees 5

Recoil_Min_X -1.5
Recoil_Max_X 2.75

Recoil_Min_Y 2
Recoil_Max_Y 3

Recover_X 0.5
Recover_Y -2.5

// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint True
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 0.17
Recoil_Prone 2
Spread_Prone 0.85
Ammo_Per_Shot 1
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 64
Gunshot_Rolloff_Distance 800

EquipAudioClip Sounds/Equips/EquipGeneric.ogg

// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 0.2

Range 700
Ballistic_Steps 70
Ballistic_Travel 10
Bullet_Gravity_Multiplier 3

// Heavy Guns 0.4
// Standard 0.3
// Lightweight 0.2
Aim_In_Duration 0.15

Blueprints
[
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
				Amount 3
			}
			{
				ID "4252523ccc4d4026be88471f80b8b848" // Metal
				Amount 5
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
				Critical true
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		OutputItems
		[
			"67b56684eebe4ab696dc8f966379a04f" // Gun Parts
			"4252523ccc4d4026be88471f80b8b848 x 2" // Metal
		]
		Searchable false
		Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
		Map Limestone
	}
	{
		CategoryTag "245ff36978c045b99b462571b14123a8" // Guns
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "7f82144a67734ab08acaa491b99c10d3" // Full-Spectrum Silencer Kit
				Critical true
			}
		]
		OutputItems "14d4c117302b4a40bb676f853056c925" // Wild Eagle SD
		StateTransfer true
		Searchable false
		Effect "916942541b9c48419a5c43b7aad8ce1e" // SB_Gun_Silence_0
		Rewards
		[
			{
				Type Achievement
				ID LS_Covert
			}
		]
		Map Limestone
	}
]

// Silence
Actions 2

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 3
Action_0_Text Silence
Action_0_Tooltip Use <color=#964bfa>Silencer Kit</color>.

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 2
Action_1_Blueprint_0_Link
Action_1_Text Scrap
Action_1_Tooltip Turn into <color=#1f871f>Gun Parts</color>.