5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi
Firemodes
700m
Range
8.33 RPS
Firerate
1%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-3 to 3 (50%)
Recoil X
5 to 7 (-250%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 138 | 92 | 46 | 46 |
Zombie | 1,310 | 655 | 131 | 131 |
Animal | 138 | 80 | 34 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 150 |
Structure | 150 |
Vehicle | 150 |
Resource | 150 |
Object | 150 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
SB_Musket_S_0.dat
GUID 8160ada4adab48d898099b0640c07038
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 22370
EquipableModelParent SpineHook
ReloadAudioClip I/Guns/Snipers/SB_Musket_0/Reload.wav
Size_X 5
Size_Y 2
Size_Z 0.52
Unplace 0.14
Replace 0.6
Muzzle 21709
Shell 0
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 0
Ammo_Max 0
Attachment_Calibers 5
Attachment_Caliber_0 21533
Attachment_Caliber_1 21502
Attachment_Caliber_2 21506
Attachment_Caliber_3 21507
Attachment_Caliber_4 21508
Magazine_Calibers 1
Magazine_Caliber_0 21534
Firerate 5
Semi
Action Trigger
Player_Damage 115
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 1310
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.1
Animal_Damage 115
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.2
Barricade_Damage 150
Structure_Damage 150
Vehicle_Damage 150
Resource_Damage 150
Object_Damage 150
Spread_Aim 1
Spread_Angle_Degrees 1
Recoil_Min_X -3
Recoil_Max_X 3
Recoil_Min_Y 5
Recoil_Max_Y 7
Recover_X 0.5
Recover_Y -2.5
// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 1
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.5
Spread_Sprint 1
Recoil_Sprint 1.3
Can_Aim_During_Sprint False
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 1
Recoil_Prone 2
Spread_Prone 1
Ammo_Per_Shot 1
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 32
Gunshot_Rolloff_Distance 600
EquipAudioClip Sounds/Equips/EquipMusket.wav
// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 1
Range 700
Ballistic_Steps 70
Ballistic_Travel 10
Bullet_Gravity_Multiplier 4
Aim_In_Duration 0.4
Blueprints
[
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
}
{
ID "4252523ccc4d4026be88471f80b8b848" // Metal
Amount 4
}
{
ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
Delete false
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
Critical true
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "245ff36978c045b99b462571b14123a8" // Guns
InputItems
[
{
ID this
Critical true
}
]
OutputItems
[
"e10a0837585e40789315f0478a1b193b" // Minuteman
"7f82144a67734ab08acaa491b99c10d3" // Full-Spectrum Silencer Kit
]
StateTransfer true
Searchable false
Effect "916942541b9c48419a5c43b7aad8ce1e" // SB_Gun_Silence_0
Map Limestone
}
]
// Scrap
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Text Unsupress
Action_0_Tooltip Retrieve <color=#964bfa>Silencer Kit</color>.