5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

700m

Range

8.33 RPS

Firerate

1%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-3 to 3 (50%)

Recoil X

5 to 7 (-250%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 138 92 46 46
Zombie 1,310 655 131 131
Animal 138 80 34 -
Structure Damage
Low Caliber
Damage
Barricade 150
Structure 150
Vehicle 150
Resource 150
Object 150

Magazines (3)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

-
+
4 x
+
=
-
-
-
+
=
-
+
=
SB_Musket_S_0.dat
GUID 8160ada4adab48d898099b0640c07038
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 22370

EquipableModelParent SpineHook

ReloadAudioClip I/Guns/Snipers/SB_Musket_0/Reload.wav

Size_X 5
Size_Y 2
Size_Z 0.52

Unplace 0.14
Replace 0.6

Muzzle 21709
Shell 0

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 0
Ammo_Max 0

Attachment_Calibers 5
Attachment_Caliber_0 21533
Attachment_Caliber_1 21502
Attachment_Caliber_2 21506
Attachment_Caliber_3 21507
Attachment_Caliber_4 21508

Magazine_Calibers 1
Magazine_Caliber_0 21534

Firerate 5

Semi

Action Trigger

Player_Damage 115
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 1310
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.1

Animal_Damage 115
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.2

Barricade_Damage 150
Structure_Damage 150
Vehicle_Damage 150
Resource_Damage 150
Object_Damage 150

Spread_Aim 1
Spread_Angle_Degrees 1

Recoil_Min_X -3
Recoil_Max_X 3

Recoil_Min_Y 5
Recoil_Max_Y 7

Recover_X 0.5
Recover_Y -2.5

// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 1
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.5
Spread_Sprint 1
Recoil_Sprint 1.3
Can_Aim_During_Sprint False
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 1
Recoil_Prone 2
Spread_Prone 1
Ammo_Per_Shot 1
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 32
Gunshot_Rolloff_Distance 600

EquipAudioClip Sounds/Equips/EquipMusket.wav

// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 1

Range 700
Ballistic_Steps 70
Ballistic_Travel 10
Bullet_Gravity_Multiplier 4

Aim_In_Duration 0.4

Blueprints
[
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
			}
			{
				ID "4252523ccc4d4026be88471f80b8b848" // Metal
				Amount 4
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
				Critical true
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "245ff36978c045b99b462571b14123a8" // Guns
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems
		[
			"e10a0837585e40789315f0478a1b193b" // Minuteman
			"7f82144a67734ab08acaa491b99c10d3" // Full-Spectrum Silencer Kit
		]
		StateTransfer true
		Searchable false
		Effect "916942541b9c48419a5c43b7aad8ce1e" // SB_Gun_Silence_0
		Map Limestone
	}
]

// Scrap
Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Text Unsupress
Action_0_Tooltip Retrieve <color=#964bfa>Silencer Kit</color>.