4 x 1 (4)

Inventory Size

Any

Hand Slot

Semi

Firemodes

700m

Range

3.79 RPS

Firerate

0.1%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

-1 to 1 (50%)

Recoil X

1 to 1.2 (-250%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 37 24 12 12
Zombie 295 147 29 29
Animal 34 21 9 -
Structure Damage
Low Caliber
Damage
Barricade 25
Structure 25
Vehicle 25
Resource 25
Object 25

Magazines (5)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

-
+
+
=
-
-
-
+
=
SB_Snapback_S_0.dat
GUID 30c000ac44094f11b30622afffee15dd
Type Gun
Rarity Uncommon
Useable Gun
Slot Any
ID 22376

EquipableModelParent SpineHook

HammerAudioClip I/Guns/Target/SB_Snapback_0/Hammer.wav
ReloadAudioClip I/Guns/Target/SB_Snapback_0/Reload.wav

Size_X 4
Size_Y 1
Size_Z 0.3

Sight 21692
Magazine 21689

Unplace 0.05
Replace 0.55

Muzzle 21543
Shell 0

Hook_Sight
Hook_Tactical
Hook_Barrel

Ammo_Min 9
Ammo_Max 12

Attachment_Calibers 4
Attachment_Caliber_0 21502
Attachment_Caliber_1 21506
Attachment_Caliber_2 21507
Attachment_Caliber_3 21508

Magazine_Calibers 1
Magazine_Caliber_0 21519

Firerate 11

Semi

Action Bolt

Player_Damage 31
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 295
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.15

Animal_Damage 31
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Barricade_Damage 25
Structure_Damage 25
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 25

Spread_Aim 0.008
Spread_Angle_Degrees 6

Recoil_Min_X -1
Recoil_Max_X 1

Recoil_Min_Y 1
Recoil_Max_Y 1.2

Recover_X 0.5
Recover_Y -2.5

// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint True
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 0.17
Recoil_Prone 2
Spread_Prone 0.85
Ammo_Per_Shot 1
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 4
Gunshot_Rolloff_Distance 110

EquipAudioClip Sounds/Equips/EquipGeneric.ogg

// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 0.1

Range 700
Ballistic_Steps 50
Ballistic_Travel 14
Bullet_Gravity_Multiplier 4

// Heavy Guns 0.4
// Standard 0.3
// Lightweight 0.2
Aim_In_Duration 0.15

Blueprints
[
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
			}
			{
				ID "4252523ccc4d4026be88471f80b8b848" // Metal
			}
			{
				ID "43fd9a0e6f03458ba35e5fe2ff939647" // Hammer
				Delete false
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
				Critical true
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "245ff36978c045b99b462571b14123a8" // Guns
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems
		[
			"ba44fdcee88643358bf612932d30db72" // Snapback
			"5be00adfec8543249a2dcc9b29cc773c" // Compact Silencer Kit
		]
		StateTransfer true
		Searchable false
		Effect "916942541b9c48419a5c43b7aad8ce1e" // SB_Gun_Silence_0
		Map Limestone
	}
]

// Scrap
Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Text Unsupress
Action_0_Tooltip Retrieve <color=#964bfa>Silencer Kit</color>.