5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

300m

Range

2.98 RPS

Firerate

0.3%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

-3 to 3 (50%)

Recoil X

4 to 7 (-250%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 9 9 7 7
Zombie 107 53 10 10
Animal 24 14 6 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 10
Vehicle 5
Resource 20
Object 20

Magazines (1)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

-
+
3 x
+
=
-
-
+
=
3 x
SB_Rancher_0.dat
GUID 7e293eab1fd0435b8e057781c1a07617
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 22403

EquipableModelParent SpineHook

HammerAudioClip I/Guns/Shotguns/SB_Voyager_0/Hammer.wav
ReloadAudioClip I/Guns/Shotguns/SB_Voyager_0/Reload.wav
ShootAudioClip I/Guns/Shotguns/SB_Voyager_0/Shoot.wav

Size_X 5
Size_Y 2
Size_Z 0.365

Magazine 22397

Muzzle 21566
Shell 21519
EjectAfterHammerDelay 0.17

Hook_Sight
Hook_Tactical
Hook_Barrel

Ammo_Min 1
Ammo_Max 6

Attachment_Calibers 4
Attachment_Caliber_0 21502
Attachment_Caliber_1 21506
Attachment_Caliber_2 21507
Attachment_Caliber_3 21508

Magazine_Calibers 1
Magazine_Caliber_0 21535

Firerate 14

Semi

Action Bolt

Player_Damage 9.5
Player_Leg_Multiplier 0.75
Player_Arm_Multiplier 0.75
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1

Zombie_Damage 107
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.23

Animal_Damage 20
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.2

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 5
Resource_Damage 20
Object_Damage 20

Spread_Aim 1
Spread_Angle_Degrees 3.5

Recoil_Min_X -3
Recoil_Max_X 3

Recoil_Min_Y 4
Recoil_Max_Y 7

Recover_X 0.5
Recover_Y -2.5

// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 1
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.5
Spread_Sprint 1
Recoil_Sprint 1.3
Can_Aim_During_Sprint True
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 1
Recoil_Prone 2
Spread_Prone 1
Ammo_Per_Shot 1
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 64
Gunshot_Rolloff_Distance 800

EquipAudioClip Sounds/Equips/EquipShotgun.wav

// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 0.3

Range 300
Ballistic_Steps 60
Ballistic_Travel 5
Bullet_Gravity_Multiplier 3

Damage_Falloff_Multiplier 2
Damage_Falloff_Range 0.1
Damage_Falloff_Max_Range 0

Aim_In_Duration 0.3

Blueprints
[
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
			}
			{
				ID "4252523ccc4d4026be88471f80b8b848" // Metal
				Amount 3
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
				Critical true
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		OutputItems
		[
			"67b56684eebe4ab696dc8f966379a04f" // Gun Parts
			"4252523ccc4d4026be88471f80b8b848 x 3" // Metal
		]
		Searchable false
		Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
		Map Limestone
	}
]

// Scrap
Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#1f871f>Gun Parts</color>.