4 x 3 (12)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

12m

Range

41.67 RPS

Firerate

0.4%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-5 to 6.5 (50%)

Recoil X

8 to 17 (30%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 0 0 0 0
Zombie 0 0 0 0
Animal 0 0 0 -
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Vehicle 700
Resource 275
Object 300

Magazines (1)

Magazines that can be attached to this weapon

-
5 x
+
+
=
-
-
+
=
6 x
SB_Attrition_0.dat
GUID b7cec58589d54f4a89fd645cfccca640
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 22407

EquipableModelParent SpineHook

Magazine 22398
Sight 21561

Ammo_Min 2
Ammo_Max 6

Unplace 0.14
Replace 0.89

Size_X 4
Size_Y 3
Size_Z 0.49

Semi
Muzzle 21615
Shell 21547
EjectAfterReloadDelay 1.2
CasingEjectCountAfterReload 6
EjectCasingAfterShooting false

Action Rocket

Hook_Sight

Attachment_Calibers 5
Attachment_Caliber_0 21514
Attachment_Caliber_1 21502
Attachment_Caliber_2 21506
Attachment_Caliber_3 21507
Attachment_Caliber_4 21508

Magazine_Calibers 1
Magazine_Caliber_0 21536

Player_Damage 75
Zombie_Damage 1600
Animal_Damage 260
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 700
Resource_Damage 275
Object_Damage 300
Range 12
Explosion 21548

Zombie_Ragdoll_Force_Multiplier 0.5

Projectile_Explosion_Launch_Speed 5
Ballistic_Force 2810

Spread_Aim 0.04
Spread_Angle_Degrees 3.2

Recoil_Min_X -5
Recoil_Max_X 6.5

Recoil_Min_Y 8
Recoil_Max_Y 17

Recover_X 0.5
Recover_Y 0.3

// Constants
Use_Auto_Stat_Descriptions False
Should_Delete_Empty_Magazines False
Can_Use_Underwater False
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.7
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 0.35
Recoil_Prone 2
Spread_Prone 0.85
Ammo_Per_Shot 1
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 64
Gunshot_Rolloff_Distance 800

EquipAudioClip Sounds/Equips/EquipMGL.wav

Durability 0.4

Aim_In_Duration 0.4

Blueprints
[
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
				Amount 5
			}
			{
				ID "1af1b0915f2649bcbe6d75344133c896" // Stack Of Metal
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
				Critical true
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		OutputItems
		[
			"67b56684eebe4ab696dc8f966379a04f" // Gun Parts
			"4252523ccc4d4026be88471f80b8b848 x 6" // Metal
		]
		Searchable false
		Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
		Map Limestone
	}
]

// Scrap
Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#1f871f>Gun Parts</color>.