2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi
Firemodes
700m
Range
5.95 RPS
Firerate
0.3%
Durability Loss per Shot
Tactical, Grip, Barrel
Hooks
+7%
Movement Speed
3 to 7 (50%)
Recoil X
5 to 9 (-250%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 84 | 56 | 28 | 28 |
Zombie | 800 | 200 | 40 | 40 |
Animal | 115 | 73 | 31 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 60 |
Structure | 60 |
Vehicle | 60 |
Resource | 60 |
Object | 60 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
SB_Golem_01.dat
GUID 97425bb5fa6b444cafcf98e711b90cd1
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 22419
Equipable_Movement_Speed_Multiplier 1.07
ReloadAudioClip I/Guns/HGs/SB_Golem_00/Reload.wav
ShootAudioClip I/Guns/HGs/SB_Golem_00/Shoot.wav
Size_X 2
Size_Y 2
Size_Z 0.34
Unplace 0.01
Replace 0.6
Muzzle 21728
Shell 21517
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 0
Ammo_Max 0
Attachment_Calibers 3
Attachment_Caliber_0 21537
Attachment_Caliber_1 21506
Attachment_Caliber_2 21507
Magazine_Calibers 1
Magazine_Caliber_0 21526
Firerate 7
Semi
Damage_Falloff_Multiplier 0.9
Damage_Falloff_Range 0.0571
Damage_Falloff_Max_Range 0
Action Trigger
Player_Damage 70
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 400
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 2
Zombie_Ragdoll_Force_Multiplier 0.2
Animal_Damage 105
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1
Barricade_Damage 60
Structure_Damage 60
Vehicle_Damage 60
Resource_Damage 60
Object_Damage 60
Spread_Aim 0.07
Spread_Angle_Degrees 4.5
Recoil_Min_X 3
Recoil_Max_X 7
Recoil_Min_Y 5
Recoil_Max_Y 9
Recover_X 0.5
Recover_Y -2.5
// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater True
Spread_Swimming 1.3
Recoil_Swimming 2
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint True
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 0.17
Ammo_Per_Shot 1
Recoil_Prone 2
Spread_Prone 0.85
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 64
Gunshot_Rolloff_Distance 800
EquipAudioClip Sounds/Equips/EquipHandgun.wav
// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 0.3
Range 700
Ballistic_Steps 70
Ballistic_Travel 10
Bullet_Gravity_Multiplier 3
// Heavy Guns 0.4
// Standard 0.3
// Lightweight 0.2
Aim_In_Duration 0.3
Blueprints
[
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
Amount 2
}
{
ID "4252523ccc4d4026be88471f80b8b848" // Metal
Amount 4
}
{
ID "43fd9a0e6f03458ba35e5fe2ff939647" // Hammer
Delete false
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
Critical true
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
InputItems
[
{
ID this
Critical true
}
{
ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
Delete false
}
]
OutputItems
[
"67b56684eebe4ab696dc8f966379a04f" // Gun Parts
"4252523ccc4d4026be88471f80b8b848 x 4" // Metal
]
Searchable false
Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
Map Limestone
}
]
// Scrap
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#1f871f>Gun Parts</color>.