2 x 2 (4)

Inventory Size

Any

Hand Slot

Auto

Firemodes

699m

Range

2.60 RPS

Firerate

0.23%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1.2 to 1.2 (50%)

Recoil X

1.3 to 2.5 (-250%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 16 11 5 5
Zombie 125 62 12 12
Animal 15 9 4 -
Structure Damage
Low Caliber
Damage
Barricade 5
Structure 5
Vehicle 5
Resource 5
Object 5

Magazines (4)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

-
2 x
+
4 x
+
=
-
-
=
4 x
SB_Nailgun_0.dat
GUID 97fece6783b34707a5414003ae39e5b2
Type Gun
Rarity Epic
Useable Gun
Slot Any
ID 22793

EquipableModelParent SpineHook

Size_X 2
Size_Y 2
Size_Z 0.37

Magazine 98cfe21b933748789cf5e7912f12078a
Grip 22789

Unplace 0.19
Replace 0.73

Muzzle 21543
Shell 0

Hook_Tactical
Hook_Grip
Hook_Barrel
Hook_Sight

Ammo_Min 9
Ammo_Max 12

Attachment_Calibers 4
Attachment_Caliber_0 21529
Attachment_Caliber_1 21506
Attachment_Caliber_2 21507
Attachment_Caliber_3 21502

Magazine_Calibers 1
Magazine_Caliber_0 21527

Firerate 16

Auto
Damage_Falloff_Multiplier 0.85
Damage_Falloff_Range 0.0571
Damage_Falloff_Max_Range 0

Action Trigger

Player_Damage 14
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 125
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.09

Animal_Damage 14
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Barricade_Damage 5
Structure_Damage 5
Vehicle_Damage 5
Resource_Damage 5
Object_Damage 5

Spread_Aim 0.2
Spread_Angle_Degrees 5

Recoil_Min_X -1.2
Recoil_Max_X 1.2

Recoil_Min_Y 1.3
Recoil_Max_Y 2.5

Recover_X 0.5
Recover_Y -2.5

// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater True
Spread_Swimming 1.3
Recoil_Swimming 2
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint True
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 0.17
Ammo_Per_Shot 1
Recoil_Prone 2
Spread_Prone 0.85
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 7
Gunshot_Rolloff_Distance 75

EquipAudioClip Sounds/Equips/EquipHandgun.wav

// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 0.23

Range 699
Ballistic_Steps 233
Ballistic_Travel 3
Bullet_Gravity_Multiplier 4

// Heavy Guns 0.4
// Standard 0.3
// Lightweight 0.2
Aim_In_Duration 0.25

Blueprints
[
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
				Amount 2
			}
			{
				ID "4252523ccc4d4026be88471f80b8b848" // Metal
				Amount 4
			}
			{
				ID "43fd9a0e6f03458ba35e5fe2ff939647" // Hammer
				Delete false
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
				Critical true
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems "4252523ccc4d4026be88471f80b8b848 x 4" // Metal
		Searchable false
		Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
		Map Limestone
	}
]

// Scrap
Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#1f871f>Gun Parts</color>.